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Old October 19, 2007, 22:17   #1
Irashtar
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The Visible monster list, modifications.

Once you get to the point where detecting monsters/invisibles is done before you step off the stairs, the Visible monster list window comes into use a lot. if you're using full screen though, you have to grab your mouse, make it small again to read the list. how about a command to view the monster list in main window; recall monster info from the same list? a similar list of known items on the entire dungeon floor wouldn't be unbalancing.
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Old October 19, 2007, 22:31   #2
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Quote:
Originally Posted by Irashtar View Post
Once you get to the point where detecting monsters/invisibles is done before you step off the stairs, the Visible monster list window comes into use a lot. if you're using full screen though, you have to grab your mouse, make it small again to read the list. how about a command to view the monster list in main window; recall monster info from the same list? a similar list of known items on the entire dungeon floor wouldn't be unbalancing.
In 3.0.9, '[' views the monster list in the main screen; you can't look at monster recall from it, though.
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Old October 19, 2007, 22:37   #3
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Ouch, down to two out of three suggestions, because I didn't read the controls list carefully enough.
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Old October 20, 2007, 00:47   #4
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I was just thinking about this yesterday, in fact. I'd suggest sorting the monster list by depth, deepest monsters first. That way, for one, you can see at a glance what the toughest monsters on the screen are, and also, if you can't see the whole list, you can see the important parts at the top.

An objects-on-the-ground list might be nice too.
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Old October 27, 2007, 01:40   #5
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yes, I'd add a vote fr a visibie kit button too, perhaps using ]? it would seem an obvious key
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