Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 28, 2009, 04:29   #1
vstat
Rookie
 
Join Date: Jul 2009
Posts: 5
vstat is on a distinguished road
Squelching

First, I'd like to say hello to everyone. I'm a long time TOME player, who recently started on Angband. I started on 3.06, but have downloaded 3.1.1. I realize it is a beta and may not be complete.

It appears you cannot destroy anything with the k command. I do respond yes to the prompts when to ignore bad objects in the future. I figure this would work like the automizer in tome (auto destroys item you designate when you pick them up). Any info on this subject would be welcome.
vstat is offline   Reply With Quote
Old July 28, 2009, 04:37   #2
saarn
Adept
 
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
saarn is on a distinguished road
If you say yes to squelch, you will never see the squelched items again (unless you unsquelch). So it's not precisely an auto destroy, more like an auto-ignore.
saarn is offline   Reply With Quote
Old July 28, 2009, 08:47   #3
Astaroth
Rookie
 
Join Date: Mar 2009
Posts: 16
Astaroth is on a distinguished road
Quote:
Originally Posted by vstat View Post
First, I'd like to say hello to everyone. I'm a long time TOME player, who recently started on Angband. I started on 3.06, but have downloaded 3.1.1. I realize it is a beta and may not be complete.

It appears you cannot destroy anything with the k command. I do respond yes to the prompts when to ignore bad objects in the future. I figure this would work like the automizer in tome (auto destroys item you designate when you pick them up). Any info on this subject would be welcome.
You will ignore said items if you enable the "hide_squelchable" options I think. Otherwise you'll just see the items marked as {squelch}.
Astaroth is offline   Reply With Quote
Old July 29, 2009, 15:37   #4
vstat
Rookie
 
Join Date: Jul 2009
Posts: 5
vstat is on a distinguished road
Quote:
Originally Posted by Astaroth View Post
You will ignore said items if you enable the "hide_squelchable" options I think. Otherwise you'll just see the items marked as {squelch}.

Thanks, that was the missing link. I didn't have the option turned on. It's working like I was hoping it would!
vstat is offline   Reply With Quote
Old July 29, 2009, 19:07   #5
ehertlein
Scout
 
Join Date: Aug 2007
Location: Las Vegas
Posts: 40
ehertlein is on a distinguished road
I am having a lot of issues with the new squelching.

If I hit k to destroy something and I say yes to squelching it, I can't destroy it and it stays in my inventory.

Can I turn of the squelching prompt from hitting k?
ehertlein is offline   Reply With Quote
Old July 29, 2009, 19:24   #6
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,800
PowerDiver is on a distinguished road
Quote:
Originally Posted by ehertlein View Post
I am having a lot of issues with the new squelching.

If I hit k to destroy something and I say yes to squelching it, I can't destroy it and it stays in my inventory.

Can I turn of the squelching prompt from hitting k?
If you want to destroy something rather than squelch it, say 'n' to squelch and then 'y' to destroy.

I don't know why the hide_squelchable [ = a g ] option is not set to yes by default. Actually, I don't even know why the option exists in the first place.
PowerDiver is offline   Reply With Quote
Old July 29, 2009, 19:43   #7
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,110
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by PowerDiver View Post
I don't know why the hide_squelchable [ = a g ] option is not set to yes by default. Actually, I don't even know why the option exists in the first place.
Because some implementations of squelch don't hide squelched stuff, they just mark it squelched and wait for you to issue a command to nuke everything so marked. EyAngband did it this way, IIRC. So the option gives you the choice of two different squelch systems.
Magnate is offline   Reply With Quote
Old July 29, 2009, 19:45   #8
ajps
Apprentice
 
Join Date: May 2007
Location: Manchester, UK
Posts: 50
ajps is on a distinguished road
Quote:
Originally Posted by PowerDiver View Post
If you want to destroy something rather than squelch it, say 'n' to squelch and then 'y' to destroy.
I'm in favour of not short-circuiting the destroy prompt as of the next release (or possibly next bugfix, depending on how many changes we want to creep in). If we want to squelch and not destroy, we can still do that if we continue through to the "really destroy" prompt, plus it allows the case of destroying & squelching something we are wielding to work properly without special-casing it. (You currently have to "destroy" a wielded item twice if you want to both squelch it in future and destroy it now.) It doesn't seem like it would be a significant inconvenience to have to hit 'n' each time if you never want to destroy what you squelch, but does enable the destroy command to continue to be a destroy command, and not a squelch or destroy command. IYSWIM.

Quote:
I don't know why the hide_squelchable [ = a g ] option is not set to yes by default. Actually, I don't even know why the option exists in the first place.
Yeah, I'm not sure what squelching does without hide_squelchable any more - anything?. At the time I hacked it in it was a proof-of-concept, which is why it was optional. I suppose a "prompt about squelch" option might be useful to some, so they can destroy things quickly if they don't use squelch at all, but I'm not so sure about that either and I'm not a big squelcher.
ajps is offline   Reply With Quote
Old July 29, 2009, 20:02   #9
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,800
PowerDiver is on a distinguished road
Quote:
Originally Posted by ajps View Post
I'm in favour of not short-circuiting the destroy prompt as of the next release (or possibly next bugfix, depending on how many changes we want to creep in).
I'm obviously biased, since I do not think that destruction should even be a choice.

The number of items you want to destroy, but not to squelch, ought to be a tiny proportion. If you have some interest in future use, you should be dropping them instead. Asking to squelch first really ought to minimize keypresses compared to asking to destroy first.

In the short run, it may seem annoying since squelch still has a long way to go, but eventually you will be able to squelch a ring of con +3 and not +4, or a dagger (1d4) (+2,+4) but not (1d4) (+1,+5) so IMO it's reasonable to set up the interface now that will be preferred in the future.

Perhaps there should be an interface option specifying the order of the questions.
PowerDiver is offline   Reply With Quote
Old July 29, 2009, 21:32   #10
saarn
Adept
 
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
saarn is on a distinguished road
one thing that would be nice for squelch questions would be a "worse than anything you currently own"

For example, suppose I have a ring of damage +8, I squelch a ring of damage +7. In the future I'll only see ring of damage +8 or better-- if I get a ring of damage +10 and drop the +8, it'll auto squelch since I don't own it anymore and now +10 is my baseline.
saarn is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Squelching: some feature requests jv123 Vanilla 9 August 17, 2009 22:40
Squelching DSM Colbey Vanilla 8 March 15, 2008 20:48


All times are GMT +1. The time now is 22:43.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.