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#1 |
Swordsman
Join Date: Mar 2016
Posts: 462
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First release
UPDATED:
https://github.com/sil-quirk/sil-q/releases/tag/v1.3.2 There are Windows binaries as well as Linux. No Mac, sorry, and I haven't committed my changes to the Windows makefiles to get mingw working. Savefile is incompatible. CHANGELOG FOR RELEASE 5:
CHANGELOG BEFORE RELEASE 4:
Enjoy! Last edited by Quirk; November 14, 2017 at 23:44. |
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#2 |
Swordsman
Join Date: Mar 2016
Posts: 462
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Oh also if you find any terrible new bugs? Please let me know.
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#3 |
Swordsman
Join Date: Mar 2016
Posts: 462
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So has anyone actually tried this? It would be good to get first impressions, even if there are more considered opinions to come.
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#4 |
Apprentice
Join Date: Jul 2016
Posts: 55
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Burned through maybe a dozen characters now. First thoughts:
Changes to stealth: I'm OK with this. Early game Sil is pitiless, and makes getting certain builds off the ground (smiths, archers) essentially a gamble. Nobody wakes up in the morning and says, "Today I think I'd like to fight nine wolves at once. Heck, I'll even do naked!". Whether or not this is the "right" solution for early game, I think it was broken, and I think you've fixed it. Impale: YES. Prereqs make for an interesting choice. Polearms and greatswords, truly Sil's bastard weapons, have been redeemed by this, IMO. One obvious question: If I can hit a guy two squares away if there's another guy between us, why can't I do that when there isn't? Whirlwind: Looks good on paper. Of course the reason nobody took this is because the only circumstances where it was viable were also character-endingly untenable, utterly avoidable, and obviated by herbs of rage. >Throwing Mastery is gone. Good. Knock Back: I always felt this was underrated. Not sure how I feel about this. Strength prereq gone: Probably a change for the better. Its prereqs had the unfortunate consequence of steering characters in directions they wouldn't otherwise go, despite its being a skill we almost all take. Cruel Blow and Crippling Shot: Never took these. Maybe I'll reconsider. Other changes: Ego quarterstaves? Nice. In summary, and with all due respect to half (who turned my favorite roguelike into something arguably better), these changes have me questioning how I could go back to vanilla, and that's if you were to stop now. Please keep it up. |
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#5 | ||||
Swordsman
Join Date: Mar 2016
Posts: 462
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Firstly: thanks, this means a lot. You've inspired me to get out of bed and get back to trying to get forges to spawn reliably at depths 100, 300, 500, 700 and 900 as a first step to improving smithing.
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Right! On with smithing. |
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#6 |
Swordsman
Join Date: Mar 2016
Posts: 462
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New release - please check the first post for details.
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#7 |
Knight
Join Date: Jan 2008
Posts: 528
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Guaranteed forges! Fear, sleep and mastery buffs buffs! These look like some exciting changes. Looking forward to how this variant evolves.
__________________
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#8 | |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Quote:
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#9 | ||
Swordsman
Join Date: Mar 2016
Posts: 462
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Quote:
From another thread: Quote:
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#10 |
Swordsman
Join Date: Mar 2016
Posts: 462
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New release.
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