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#21 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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MITZE - any more updates on Virtues? Thanks
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#22 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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I haven't forgotten about this Hugo, it's just that RL's been doing a number on me lately; it's been leaving me with either no time or energy or in bad mental places recently.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#23 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'JUSTICE' VIRTUE?
Races: Archon Balrog Giant Golem Half-Giant Classes: Paladin Magic Realms: Crusade Daemon Hex, but only as a second choice to the Compassion virtue (i.e. Hex normally gives the Compassion virtue, but if you already have it from race/class you get Justice instead). Extra: All characters who don't already have it and eight virtues total have a 4 in 29 chance of receiving the Justice virtue. HOW DO I AFFECT MY JUSTICE VIRTUE SCORE? The following things affect your 'Justice' virtue score: -1 when: You fail to cast a Crusade spell and 1d100 is less than the failrate. You successfully cast a Daemon, Death, Hex, or Necromancy spell and 1d(100 + CL) is less than the cost. You sell something to a Black Market. You buy something from a Black Market. You buyout a Black Market. You successfully cast a Daemon, Death, Hex, or Necromancy spell for the first time. You attack a friendly monster. You attack a pseudo-/unique pet that you are not riding, 1 in 3 times. You kill a town monster with no damaging attacks. You move while wielding Stormbringer into a non-hostile visible monster and you are neither stunned, confused, hallucinating, or berserk. You are not a berserker and you choose to attack a non-hostile visible monster while you are neither stunned, confused, hallucinating, or berserk. +1 when: You fail to cast a Daemon spell and 1d100 is less than the failrate. You successfully cast a Crusade spell and 1d(100 + CL) is less than the cost. You successfully cast a Crusade spell for the first time. You kill a non-unique thief and (MDL / 10 + (DL * 2)) is greater than or equal to (a random number from 0 to 100). +3 when: You kill a unique thief. +5 when: You turn in a wanted unique. WHAT DOES MY JUSTICE VIRTUE AFFECT? Shop prices: The prices of items sold by a Black Market are multiplied by *((625 + Justice) / 625) (range: *0.8 to *1.2). The prices of items bought by a Black Market are multiplied by *((625 - Justice) / 625) (range: *1.2 to *0.8). Justice has double the effect on alignment. SPECIAL THANKS Thanks to Sideways/rodent once again for helping me parse code.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 24, 2021 at 21:43. Reason: Fixed a few errors. |
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#24 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'KNOWLEDGE' VIRTUE?
Races: Beholder Cyclops Gnome Tomte Classes: Alchemist Blood-Mage Blue-Mage Gray-Mage High-Mage Lawyer Mage Magic-Eater Necromancer Ninja Ninja-Lawyer Sorcerer Weaponsmith Yellow-Mage Magic Realms: Sorcery Trump HOW DO I AFFECT MY KNOWLEDGE VIRTUE SCORE? The following things affect your 'Knowledge' virtue score: -5 when: You are mutated and have the "no_scrambling" birth option turned on, and you get experience drained from it (1 in 5 times as long as you have more than 0 experience). You quaff a potion of lose memories while you don't have hold life and have more than 0 experience. You suffer amnesia. -1 when: You fail to cast a spell (from a realm other than Crusade, Daemon, Death, Hex, Life, Nature, or Necromancy), and 1d100 is less than the failrate. You eat unidentified food. You quaff an unidentified potion. You read an unidentified scroll. +1 when: You successfully cast Precognition (Mindcrafter spell) in its most powerful form. You learn/study a spell, from a realm which is not Death, Life, Nature, or Necromancy. You successfully cast a spell for the first time, from a realm which is not Crusade, Daemon, Death, Hex, Life, Nature, Necromancy. You successfully cast Shuffle (Trump spell) and the result is the Sun. You successfully cast Clairvoyance (Arcane or Sorcery spell). You successfully cast Call Sunlight (Nature spell). You successfully cast Clairvoyance (non-realm ability). You identify an unidentified object with spoilers off, 1 in 5 times for non-arts and all the time otherwise. You quaff a potion of enlightenment. You quaff a potion of *enlightenment*. You successfully invoke the Clairvoyance effect from a device or activation (this includes the Jewel of Judgement's activation). Your base INT gets increased. You successfully cast Psionic Seeing (Psion power) in its most powerful form. You invoke the Self Knowledge effect. WHAT DOES MY KNOWLEDGE VIRTUE AFFECT? Adjustment to pseudo-ID rate: The adjustment to the pseudo-ID rate (lower is better, has a floor of 0) is multiplied by *((625 - Knowledge) / 625) (range: *1.2 to *0.8). Weapon/Armor Pseudo-ID strength: If Knowledge is greater than or equal to 100, the pseudo-ID strength of weapons/armor is set to strong.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 25, 2021 at 00:12. Reason: Accidentally made the post before it was finished. |
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#25 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'MYSTICISM' VIRTUE?
Races: Dark-Elf Death-Sword Draconian Filthy Rag Shadow-Fairy Classes: Alchemist Blood-Mage Gray-Mage High-Mage Mage Magic-Eater Necromancer Red-Mage Sorcerer Warrior-Mage Yellow-Mage Magic Realms: Craft Sorcery, but only as a second choice to the Knowledge virtue (i.e. Sorcery normally gives the Knowledge virtue, but if you already have it from race/class you get Mysticism instead). HOW DO I AFFECT MY MYSTICISM VIRTUE SCORE? The following things affect your 'Mysticism' virtue score: -5 when: A weapon or piece of armor gets blasted (by reading a Scroll of Curse Weapon/Armor, by chaos/purple patron, ect.). -2 when: A piece of your equipment get disenchanted. You fail to permanently brand a weapon with a realm ego (Chaos, Death, ect.). You fail to permanently make a shield reflecting (Craft realm's "Polish Shield", ect.). -1 when: You fail to successfully enchant any of an object's to-AC, to-hit, or to-dam via a non-realm ability when your Mysticism is less than 100, 1 in 3 times. You fail to successfully give an object an ego via Crafting, 1 in 3 times. You fail to successfully enchant an object via a psion's Psionic Crafting, 1 in 3 times. You destroy an object that has a non-zero modifier to to-AC, to-hit, or to-dam. You fail to successfully enchant any of an object's to-AC, to-hit, or to-dam via the Craft realm's enchantment spells when your Mysticism is less than 100, 1 in 3 times. +1 when: You successfully enchant any of an object's to-AC, to-hit, or to-dam via a non-realm ability. You successfully create an artifact using a Scroll of Artifact Creation. You successfully give an object an ego via Crafting. You successfully enchant an object via a psion's Psionic Crafting. You successfully enchant any of an object's to-AC, to-hit, or to-dam via the Craft realm's enchantment spells. +2 when: You successfully permanently brand a weapon with a realm ego (Chaos, Death, ect.). You successfully permanently brand a weapon with an elemental brand (Chaos realm's "Fire Branding", ect.). You successfully permanently make a shield reflecting (Craft realm's "Polish Shield", ect.). +5 when: You are prompted to give a newly-created artifact a name, even if you choose to opt out of doing so. WHAT DOES MY MYSTICISM VIRTUE AFFECT? Nothing! It only affects alignment! Extra Notes For some reason Mysticism is referred to in the code as VIRTUE_ENCHANTMENT instead of by its actual name like all the other virtues (i.e. VIRTUE_COMPASSION or VIRTUE_JUSTICE).
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 24, 2021 at 21:45. Reason: Forgot something. |
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#26 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 455
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There's a joke somewhere in mysticsm not directly affecting the mechanics of the game.
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#27 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'NATURE' VIRTUE?
Races: Centaur Ent Hound Spider Sprite Wood-Elf Classes: Archer Beastmaster Ranger Magic Realms: Nature HOW DO I AFFECT MY NATURE VIRTUE SCORE? The following things affect your 'Nature' virtue score: -1 when: You fail to cast a Nature spell and 1d100 is less than the failrate. You buy an empty bottle from a shop. You buy out/shuffle a shop and one of the objects is an empty bottle. You successfully finish [T]unnelling a square. You kill a non-evil non-magical (magical being if the monster has any "non-innate spells," innate spells being stuff like breaths, rockets, rocks, arrows, and shrieks) animal, 1 in 4 times. +1 when: You successfully cast a Nature spell and 1d(100 + CL) is less than the cost. You sell or give an empty bottle to a shop. A natural monster who is not the originator of the effect gets healed. You make a natural monster into a pet via Subjugation (currently only player-accessible through the 'Domination' dragon realm via 'Breathe Subjugation' and 'Aura of Domination' AFAICT). You charm a natural monster and it becomes friendlier to you (i.e. a hostile monster becomes friendly or a pet, or a friendly monster becomes a pet). You make a natural monster into a pet via Charm Animal/Enslave Undead/Dominate Demon/Control Living. You learn/study a Nature spell. You successfully cast a Nature spell for the first time. WHAT DOES MY NATURE VIRTUE AFFECT? Charm power: Charm Animal power is increased by +(Nature / 10) (range: -12 to +12). Monster friendliness: When your Nature is positive and (a random number from 0 to 1000) is less than it, generated animals are spawned friendly as long as they are allowed to be friendly and they do not have a hostile alignment. Unlike most virtues, Nature draws your alignment towards neutral. SPECIAL THANKS Thanks to Sideways/rodent once again for helping me parse code.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 24, 2021 at 21:45. Reason: Made some amendments. |
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#28 |
Swordsman
Join Date: Feb 2009
Posts: 389
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Thank you so much for this series!
Virtues were always a black box to me. They were there and did something, but damned if I knew what/why/how. |
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#29 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'PATIENCE' VIRTUE?
Races: Nibelung Classes: Force-Trainer Lawyer Mindcrafter Mirror-Master Monk Mystic Ninja Ninja-Lawyer Psion Magic Realms: None Extra: All characters who don't already have it and eight virtues total have a 3 in 29 chance of receiving the Patience virtue. HOW DO I AFFECT MY PATIENCE VIRTUE SCORE? The following things affect your 'Patience' virtue score: -3 when: A non-rAll monster gets caught in the AOE of a shattered potion of experience, where the source of the effect was the player (because the player threw the potion, in/directly shattered it on the ground via elemental damage, was a skeleton/skeleton-type monster that quaffed the potion, or had the potion in their inventory when it was shattered by elemental damage). -1 when: You eat unidentified food. You quaff an unidentified potion. You read an unidentified scroll. You become super/hasted. Your satiation value increases and it takes you to Gorged. +1 when: You satiate yourself after becoming hungry or worse and it takes you to any other hunger state (yes, even if it's a worse one). +2 when: You satiate yourself after becoming faint from hunger/starving and it takes you one or more threshholds above that on the hunger bar (i.e. to weak or above). WHAT DOES MY PATIENCE VIRTUE AFFECT? Monster spawn rates: New monsters spawn in the dungeon at a rate of (1 in X), X is multiplied by *((375 - Patience) / 375) (range: *1.333 to *0.667, yes, this means that having a high Patience is probably something that most players don't want in most cases). SPECIAL THANKS Thanks to rodent/Sideways for helping parse code again.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 26, 2021 at 21:11. Reason: Made some amendments. |
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#30 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'SACRIFICE' VIRTUE?
Races: Boit Yeek Classes: None Magic Realms: None Extra: All characters who don't already have it and eight virtues total have a 3 in 29 chance of receiving the Sacrifice virtue. HOW DO I AFFECT MY SACRIFICE VIRTUE SCORE? The following things affect your 'Sacrifice' virtue score: -3 when: You become invulnerable. -2 when: You become a wraith. -1 when: You successfully cast Advanced Bloodsucking (Law "spell"). You successfully cast Purple Vampirism (Troika ability). You successfully cast Vampiric Drain (Death spell). You successfully cast Vampirism True (Death spell). +1 when: You successfully cast a Crusade spell and 1d(100 + CL) is less than the cost. Some of your carried AU is stolen. Something from your inventory is stolen. You donate something to the museum. You destroy an object and its non-adjusted value is both greater than 10000 and less than 30001. One of your attributes is above 3 and gets permanently drained. You reach 0 HP from something other than a genocide effect. You successfully cast a Crusade spell for the first time. +2 when: All of your carried AU is stolen. You destroy an object and its non-adjusted value is greater than 30000. +10 when: You die. WHAT DOES MY SACRIFICE VIRTUE AFFECT? Treasure pile values: The value of generated treasure piles is multiplied by *((625 - Sacrifice) / 625) (range: *1.2 to *0.8, yes, this means that a high Sacrifice virtue actually handicaps the player, which is perhaps appropriate thematically but possibly not mechanically).
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. Last edited by MITZE; May 10, 2021 at 03:44. Reason: Fixed formatting. |
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