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Old April 16, 2019, 21:16   #1
MITZE
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Post Extolling Virtues

There was a bit of wondering going on a little while ago as to what affects virtues and what effects virtues have in the various Henglikes (Composband and FrogComposband being the most recent ones, with the latter being actively maintained), so I decided to make a topic in the pursuit of trying to shed a little light on the subject.

---

Q: What are virtues?

A: Virtues are a list of optional . . . shall we say, conducts, for a given character to follow. They're opaque in terms of what effect having a high or low score for a given virtue has, though the game is at least kind enough to give you an indication when something you've done has had a positive or negative effect on one of your character's virtues.

Q: How do I get them?

A: Every character is given eight virtues, assuming you set the birth option to have virtues active. Some virtues are guaranteed; most, if not all, races have a particular virtue tied to them. The same goes for classes as well as magic realms. If you get the same virtue multiple times from your race/class/realm combo, duplicates of it are eliminated from your virtue list. If after all that you have less than eight virtues, you randomly get some virtues from a predefined set until you have eight, still eliminating duplicate virtues.

Q: What is the range of values for a virtue score to be?

A: Virtues can be a value from -125 to +125.

Q: How do you affect your score for a virtue?

A: Each virtue has its own things that it's affected by; hasting your character, for instance, negatively affects your Patience, while successfully [T]unneling a square positively affects your Diligence. Also, it becomes more difficult to affect a virtue the farther away from neutral (+0) it gets; to modify a virtue beyond an absolute value of 50, you need to pass a 1 in 2 check; there are additional 1 in 2 checks to go beyond absolute values of 80 and 100 as well (to wit: you must pass a 1 in 2 check to modify a virtue beyond -/+50, a 1 in 4 check beyond -/+80, and a 1 in 8 check beyond -/+100).

Q: What do virtues affect?

A: Most (but not all) of the virtues on their own have their own effect; Temperance, depending on whether its score is in the positive or negative, will make you grow hungry either slower or faster (off the top of my head, roughly -/+33%). Additionally, most virtues affect your alignment, which has its own effects (generally, making specific types of monsters friendly to you and either raising or lowering your failrates for certain magic realms, depending on your alignment and the realm in question).

Q: What game are you using as a basis for this?

A: I'm basing everything in this topic off of FrogComposband; each post dedicated to a particular virtue, at the time of its posting, will be based off the FrogComposband master branch on GitHub.
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Last edited by MITZE; May 25, 2021 at 01:03. Reason: Amendments and minor corrections.
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Old April 16, 2019, 23:31   #2
MITZE
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Post Virtue: Chance

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'CHANCE' VIRTUE?

Races:
Beastman
Leprechaun

Classes:
Beastmaster
Chaos-Warrior
Disciple
Tourist
Wild-Talent

Magic Realms:
Chaos

HOW DO I AFFECT MY CHANCE VIRTUE SCORE?

The following things affect your 'Chance' virtue score:

-10 when:
You quaff a potion of liquid logrus and the rolled effect is case 13 (11d66 damage, massive stun, deep cut). Note that the chance of this is luck-dependent; it's a 2/13 chance if you have bad luck, non-existent chance if you have good luck, and 1/13 chance otherwise.

-5 when:
You are cured of all mutations.
You quaff a potion of liquid logrus and the rolled effect is case 3 (reduces all attributes, 1/13 chance).

-3 when:
A round of a Casino game (other than the Monster Arena) ends and you have less gold than you started it with.

-2 when:
You quaff a potion of liquid logrus and the rolled effect is case 9 (baby foul curse, 1/13 chance).

-1 when:
You fail to cast a spell and your failrate for it is less than or equal to 1d100.
You genocide a monster glyph.
You mass genocide.
You mass genocide undead monsters.

+1 when:
You successfully cast a spell and your failrate for it is greater than 1d100.
You eat an unidentified food.
You quaff an unidentified potion.
You read an unidentified scroll.
You gain a mutation.
You polymorph a monster.
You cast 'Wonder' or 'Invoke Spirits' and the consequent hidden die roll to determine the effect is less than 26.
You cast 'Shuffle' and the consequent hidden die roll to determine the effect is less than 30.
You polymorph self.
You make a melee attack with a chaos-branded weapon and 1d10 equals 1, 1 in 7 times.
You quaff a potion of liquid logrus and the rolled effect is case 12 (heal 420 HP, cure all ailments, cause temporary hallucination, 1/13 chance).

+2 when:
Your race changes.
Your HP reaches 0 from taking damage not caused by genociding.
You quaff a potion of liquid logrus and the rolled effect is case 4 (temporary lightspeed, 1/13 chance).

+3 when:
A round of a Casino game (other than the Monster Arena) ends and you have the same amount of or greater gold than you started it with.

+5 when:
You quaff a potion of liquid logrus and the rolled effect is case 1 (potion of life). Note that the chance of this is luck-dependent; it's a 2/13 chance if you have good luck, non-existent chance if you have bad luck, and 1/13 chance otherwise.
You quaff a potion of liquid logrus and the rolled effect is case 2 (potion of augmentation, 1/13 chance).

WHAT DOES MY CHANCE VIRTUE AFFECT?

The 'Wonder,' 'Invoke Spirits,' and 'Shuffle' spells:
While 1d400 is less than the absolute value of your Chance virtue, +1 to the internal die roll to determine the effect of the spell if your Chance virtue is positive; -1 to the die roll if your Chance virtue is negative.

Loot quality:
+(Chance / 50) to chance of good objects (range: -2 to +2).
+(Chance / 100) to chance of great objects (range: -1 to +1).

Chance has no effect on alignment.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; May 13, 2021 at 12:37. Reason: Corrections and amendments.
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Old April 16, 2019, 23:35   #3
CyclopsSlayer
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Thank you for this!
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Old April 17, 2019, 15:29   #4
NightLizard
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Do you have to play at the casino or can you just leave and enter repeatedly to farm chance?
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Old April 17, 2019, 19:32   #5
MITZE
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Quote:
Originally Posted by NightLizard View Post
Do you have to play at the casino or can you just leave and enter repeatedly to farm chance?
Just checked, and it's not leaving the casino that gives the plus or minus Chance, it's winning or losing any of the games other than the monster arena.
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Old April 17, 2019, 23:45   #6
MITZE
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Post Virtue: Compassion

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'COMPASSION' VIRTUE?

Races:
None

Classes:
Bard

Magic Realms:
Hex

Extra:
All characters who don't already have it and eight virtues total have a 3 in 29 chance of receiving the Compassion virtue.

HOW DO I AFFECT MY COMPASSION VIRTUE SCORE?

The following things affect your 'Compassion' virtue score:

-1 when:
You fail to cast a Hex spell and 1d100 is less than the failrate.
You successfully cast a Hex spell and 1d(100 + CL) is less than the cost.
A non-evil sleeping monster who is not the originator is attacked via spells or devices.
An evil sleeping monster who is not the originator is attacked via spells or devices, 1 in 5 times.
You attack a friendly monster.
You attack a pseudo-/unique pet that you are not riding, 1 in 3 times.
You successfully cast a Hex spell for the first time.
You move while wielding Stormbringer into a non-hostile visible monster and you are neither stunned, confused, hallucinating, or berserk.
You are not a berserker and you choose to attack a non-hostile visible monster while you are neither stunned, confused, hallucinating, or berserk.
You attack a non-evil sleeping monster in melee.
You attack an evil sleeping monster in melee, 1 in 5 times.
You attack a non-evil sleeping monster via shooting.
You attack an evil sleeping monster via shooting, 1 in 5 times.
A scared monster in player LOS that's aware of the player that did not take a turn and did not move becomes unafraid.
You reduce a pitiful looking begger or a mangy looking leper to less than 0 HP.

+1 when:
You successfully cast a Life spell and 1d(100 + CL) is less than the cost.
A monster who is not evil and not the originator of the effect gets healed.
You successfully cast a Life spell for the first time.

+2 when:
A monster who is not evil and is good and not the originator of the effect gets healed.

+5 when:
A mangy looking leper who is not the originator of the effect gets healed.

WHAT DOES MY COMPASSION VIRTUE AFFECT?

Healing done to a target who is not evil and not the originator of the effect:
Heal Value is multiplied by *((625 + Compassion) / 625) (range: *0.8 to *1.2).

SPECIAL THANKS
Special thanks go to clouded and especially rodent (otherwise known on here as 'Sideways'), for helping me parse the inscrutable parts of the codebase.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; May 10, 2021 at 01:50. Reason: Made some amendments.
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Old April 18, 2019, 04:40   #7
wobbly
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Did you miss 1 here? I have in my head that that you gain compassion when you cross a hunger threshold while fasting. It's possible that the fasting spell just counts as casting a life spell multiple times while the spell is in effect.
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Old April 18, 2019, 10:01   #8
MITZE
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Quote:
Originally Posted by wobbly View Post
Did you miss 1 here? I have in my head that that you gain compassion when you cross a hunger threshold while fasting. It's possible that the fasting spell just counts as casting a life spell multiple times while the spell is in effect.
I mean, I searched the Frog Git for VIRTUE_COMPASSION and went through every result that came up, so unless that didn't return what you're thinking of . . .

I'll run a test character later to check this.

EDIT: Checked, and I can't find anything modifying Compassion related to the Fasting spell.
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; April 18, 2019 at 18:30. Reason: Amendment.
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Old April 18, 2019, 23:43   #9
MITZE
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Post Virtue: Diligence

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'DILIGENCE' VIRTUE?

Races:
Android
Dwarf
Jelly
Klackon
Xorn

Classes:
None

Magic Realms:
None

Extra:
All characters who don't already have it and eight virtues total have a 1 in 29 chance of receiving the Diligence virtue.

HOW DO I AFFECT MY DILIGENCE VIRTUE SCORE?

The following things affect your 'Diligence' virtue score:

-1 when:
You rest for more than 100 turns.
You rest when you're at full HP and SP, and are not blind, confused, poisoned, scared, stunned, cut, slowed, paralyzed, hallucinating, waiting for Word of Recall or a DL-regenerating effect to kick in, or waiting as a Magic-Eater to regain charges.

+1 when:
You successfully cast a Life spell and 1d(100 + CL) is less than the cost.
You successfully finish [T]unnelling a square.
You become hasted.
You become superhasted.
You successfully cast a Life spell for the first time.

WHAT DOES MY DILIGENCE VIRTUE AFFECT?

The amount of random piles of gold or non-food non-flask non-lantern non-?WoR loot on the dungeon floor:
# of Gold/Loot Piles is multiplied by *((625 + Diligence) / 625) (range: *0.8 to *1.2).
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; May 10, 2021 at 01:50. Reason: Made some amendments.
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Old April 19, 2019, 22:00   #10
MITZE
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Post Virtue: Enlightenment

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'ENLIGHTENMENT' VIRTUE?

Races:
Mindflayer

Classes:
High-Mage
Mindcrafter
Mirror-Master
Psion
Sorcerer
Tourist

Magic Realms:
None

HOW DO I AFFECT MY ENLIGHTENMENT VIRTUE SCORE?

The following things affect your 'Enlightenment' virtue score:

-5 when:
You suffer amnesia.

-2 when:
Your INT or WIS is above 3 and gets permanently drained.

-1 when:
You become blind.

+1 when:
Your base INT or WIS gets increased.
You successfully cast Precognition (Mindcrafter spell) in its most powerful form.
You successfully cast Shuffle (Trump spell) and the result is the Sun.
You successfully cast Clairvoyance (Sorcery or Arcane spell).
You successfully cast Call Sunlight (Nature spell).
You successfully cast Clairvoyance (non-realm ability).
You quaff a potion of enlightenment.
You quaff a potion of experience.
You successfully invoke the Clairvoyance effect from a device or activation (this includes the Jewel of Judgement's activation).
You successfully cast Psionic Seeing (Psion power) in its most powerful form.
You successfully invoke the Self Knowledge effect.

+2 when:
You quaff a potion of *enlightenment*.

WHAT DOES MY ENLIGHTENMENT VIRTUE AFFECT?

The rate at which you receive level feelings:
Level Feeling Delay is multiplied by *((625 - Enlightenment) / 625) (range: *1.2 to *0.8).
__________________
Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; May 13, 2021 at 06:40. Reason: Made some corrections.
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