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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
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Randarts and power
First, some context.
Randarts have a long history in Angband. Since about 3.2, they have principally been a labour of love for Magnate, who spent a lot of time and effort refining the randart generation to the point where everyone seems to be pretty happy with it in 4.0.5. So I'm about to break them. Here are my reasons:
So long story short, the nightlies are going to have randarts and object prices which will (to put it kindly) require some balancing for a while. Please play them and give feedback about how the balance is going (note that there is also a bug thread for the nightlies here).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,296
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I would be happy to play, but are these changes already in effect ?
Can you give a rough idea of how artifact power depends on monster power and what those fudge factors look like ? As for shop pricing, giving that there are items I always buy (free action gloves) and ones I never buy (defender weapon), I dont see how changing prices could possibly be unbalancing, unless it is for consumables - but why would those depend on power calculations. Edit: it seems to be in effect alreday, I created a randart file and there is artifact with +3 str and +5 stealth, indicating multiple pvals. Last edited by Estie; November 6, 2016 at 11:02. |
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#3 | |||
Vanilla maintainer
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Quote:
Fudge factors - there are many. One example is when calculating the max damage a monster can deal with a melee blow, the current code multiplies that damage by 4/3 if it is a blow that can stun, or by 7/5 if it is a blow that can cut, to give an idea how relatively dangerous that blow is. This seems kind of reasonable, but is also basically just an arbitrary guess, and then there are dozens of these guesses. I'm not sure exactly what the best way forward is - we may well end up with something quite similar to now, but I'll be thinking about it and I'm happy to hear suggestions. Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
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Stunning is way more dangerous than cuts or poison. Stunning and confusion are by far the most dangerous side effects (especially with lanterns of seeing in the game.)
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#5 |
Angband Devteam member
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Good luck my friend. I am lurking and interested - it is a long-held ambition to get rid of all the fudge factors. If there's anything I can do etc.
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles |
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#6 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
(As for the huge can of worms that is deciding how much individual traits are worth relative to each other in the first place, the only thing I can suggest is getting the community to all list their personal rankings and averaging the results. Which I'm sure will probably devolve into a length derailing argument about some minor point within the first handful of posts, but oh, well. ![]() |
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#7 | ||
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Quote:
![]() A start has already been made on this with constants.txt, but yes, that is the correct thing to do. Quote:
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#8 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
Since these things do depend on the monster list, I don't see any way of getting around the coupling problem. I think this is the natural way to go. I'm not sure how to go about calculating these metrics in any sort of self-consistent way. This even moreso for "utility" things like speed, damage, telepathy. What's the relative weighting of +3 damage vs. slay troll? |
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
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If you really want to know, do a fit based on dlevel statistics in the ladder. But in general, acid brand +slay evil is super powerful, while cold brand and slay animal is not
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#10 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Sample size will be nowhere near enough, and furthermore, it won't necessarily scale across versions. For a long time, trident of pain + branding acid ring was a very common combo. That's out of the picture now.
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