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#1 |
Rookie
Join Date: Jan 2012
Location: Sydney, Australia
Posts: 20
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First Post: Introduction and test
Hello everyone, my very first post on this forum. I learned about rougelikes not long ago, and I seemed to pick them up very quickly, but by far my favourite RL is Angband. I have been playing it for a few months and am still not exactly good at it, but I still enjoy it. I also enjoy FAAngband.
Looking forward to gaining experience from these forums and taking more steps to killing old Morgie! My first Question: How does the experience system work, I understand the base XP required to advance to the next level depends on your race and class, but what I don't get is how much XP you gain from monsters. When you go up a level does the XP received from slaying monsters go down by half or something? Thanks =) |
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#2 |
Rookie
Join Date: Jan 2012
Posts: 14
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I don't know the formula, but if you (l)ook at a monster, then (r)ecall details about it, it will have somewhere in the description "Killing a monster of this type is worth X experience points for a level Y Z" (where X is the amount, Y is your current level, and Z is your race/class).
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#3 | |
Angband Devteam member
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Quote:
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"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles |
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#4 |
Apprentice
Join Date: Oct 2010
Location: Sweden
Posts: 76
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Hello
Unless something has changed recently, it works like this: Each monster has an experience number, lets call it E, and also a dungeon level (DL). And your character has a character level CL. When you kill a monster, the experience you get is E*DL/CL Hope I got that right. The consequence of that formula is of course that as your CL increases, you get less and less exp. for killing a specific monster. This encourages people to go deeper in the dungeon in order to raise their CL.
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If you cannot answer a man's argument, all is not lost; you can still call him vile names. ~Elbert Hubbard |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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To clarify: it doesn't matter on what dungeon level you kill the monster; you'll get the same experience regardless. It matters what dungeon level the monster is native to. As I discovered once while playing the uber-broken versions of Sangband back in the day, if you change e.g. Black Ogres so their native depth (around 800', level 18) becomes 50' (level 1), they give 1/18th the normal experience.
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#6 |
Rookie
Join Date: Jan 2012
Location: Sydney, Australia
Posts: 20
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Ok I get it know, so basically its the base XP gained from killing a monster divided by clvl, thanks
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#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,563
Donated: $60
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Awesome. Feel free to criticise it
![]() Also, consider playing in the competition (see the tab at the top of the page).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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A question, since the matter was brought up: why does the XP formula scale like that with the CL?
I can imagine tweaking the values thing so that either the XP needed to get from level n to level n+1 increases, or that the XP obtained by killing a monster decreases with the CL, but having both things change at the same time seems a useless complication. Clearly one of the two "multipliers" can be removed by rescaling the other.
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-- Dive fast, die young, leave a high-CHA corpse. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It seems clear that we'd want to have some kind of worse-than-exponential increase in the number of weak monsters you have to kill to gain each successive level. The current system does that, while also having the following desirable characteristics:
* You can get meaningfully massive experience rewards for killing monsters you aren't supposed to be able to handle yet. * Experience numbers remain somewhere in the grounds of reason. Worse-than-exponential requirements when experience rewards don't decrease with CL would probably mean that level 50 would require billions or trillions of experience, with high-level monsters giving out similarly heady rewards. Currently it's extremely rare for you to get more than 100k experience from a single kill. Honestly I'd like to compress this even more, since characters end up with millions of experience points in the end and that seems a bit silly. It's purely aesthetics though, I grant. |
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#10 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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I see, that's a fair point. Experience values with a number of digits comparable to Zimbabwean currency look a bit silly indeed.
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-- Dive fast, die young, leave a high-CHA corpse. |
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