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#1 |
Apprentice
Join Date: Jan 2011
Location: Columbus Ohio USA
Posts: 67
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Lurker + items == untouchable lurker?
Is this a bug?
The system on which I encountered this is 3.1.1, but I do not know how to test this intentionally on my system running the latest release, so I cannot verify whether it would be a problem still. I believe that this started when I encountered a lurker that was in a space already containing a stack of items. I walked through the space at least once (I think!) but my auto-attack was never triggered. All I knew was that something kept dealing me damage in that area of a double-wide corridor. After walking through the area twice, I cast a Shock Wave in the direction of the damage dealing entity and was subsequently informed that the lurker died and the Potion of Healing was destroyed (ouch!) If a Lurker is in the same space as an item or a stack of items, should it be immune to attack-by-direction-key? Or did I simply not walk through the space it was in? |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Sounds like a bug, but I think??? that the + key (followed by a direction) is the actual attack command. I'd try that if you find yourself in a similar situation n the future.
Greetings from central Indiana.
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#3 |
Apprentice
Join Date: Oct 2017
Posts: 93
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I had a similar situation.
My human priest kept getting messages about a 'lurker' hitting. Detect evil, detect invisible, sense invisible did not make it visible. So he started shooting arrows around himself (and quaffing many CLW's) and finally it died. Is it possible that the bug is still 'bugging'? |
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#4 | |
Knight
Join Date: Nov 2008
Posts: 885
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Quote:
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The Complainer worries about the lack of activity here these days. |
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#5 |
Apprentice
Join Date: Oct 2017
Posts: 93
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Shouldn't an invisible creature become visible using one of the above means?
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Did you have See Invisible? Lurkers and Trappers are both invisible, in addition to the usual mimic hidden-ness.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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You shouldn't ever be able to step on the square with the trapper actually present. That sounds like a bug.
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#8 |
Apprentice
Join Date: Oct 2017
Posts: 93
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I used Detect evil, detect invisible, sense invisible.
I have no idea what mimic hiddenness is |
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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Sense Invisible should certainly make it 'visible' if you look around for it. But it still will look like a '.'
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Creeping Coins will look and behave just like a normal pile of coins until you stumble into them or they take damage. Likewise, Lurkers and Trappers will look just like an empty floor space even if you can "see" them; you have to disturb them (walk into them, make them take damage) to render them visible, and even then you need See Invisible.
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