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#1 |
Rookie
Join Date: Aug 2007
Location: Eugene.Oregon
Age: 39
Posts: 4
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This is my first port of this idea.
Last edited by Drevasa; August 1, 2007 at 18:29. |
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#2 | |
Adept
Join Date: Apr 2007
Posts: 129
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#3 | |
Apprentice
Join Date: May 2007
Location: Reda, Poland
Posts: 71
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#4 |
Adept
Join Date: May 2007
Posts: 114
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Ummm playable version?
I got the impression he was talking about modifying a tabletop RPG so that it feels like playing a roguelike.
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#5 |
Rookie
Join Date: Aug 2007
Location: Eugene.Oregon
Age: 39
Posts: 4
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Fuma is correct. Sorry early morning posting = typos and strange phrasing.
"This is my first port of this idea." should be "This is my first part of this idea." So sorry about the confusion. Also I am going to be testing it Friday or Saturday.
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#6 |
Rookie
Join Date: Jul 2007
Location: VA, USA
Posts: 8
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How direct/faithful of a conversion is this intended to be?
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#7 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Quote:
Next you simply allow the caster to spend those mana points on any spells he can cast. Note that this should not mean any spells he *knows*; the mage should still have to choose from his reportoire by memorizing castings in the usual slot allowance, elsewise mages will become broken. Being able to choose as many different spells as you have slots and still allow for multiple castings is slightly offset by the fact that spare slots (due to insufficient reportoire) are essentially useless, except for the purpose of generating mana. The tricky part is balancing the value of each level and, of course, rebalancing the powers of the spells to take account of the new environment: more copies of big spells are possible in chain castings, as well as mid+ level mages being able to spit magic missiles like, well, spit. The added flexiblity can bring imbalance, so maybe a reduction in the number of available slots is a good idea, so essentially a deficit will actually be introduced unless mana is managed well by the player. EDIT- actually, is this solo play? I'm confused about what kind of multiplayer game you intend. If so, mages may well need some powering up without fighters to keep the orcs at bay, especially in this kind of hack & slash arena, so maybe yoiu won't need to reduce casting amounts.
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You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". Last edited by Daven_26d1; August 8, 2007 at 15:56. |
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#8 |
Rookie
Join Date: Aug 2007
Location: Eugene.Oregon
Age: 39
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well by multiplayer I mean 4 players making characters to form a party to challenge the dungeon.
the point buy system is working well for stats with my first test. I give them 32 pts. I am naming to remove randomness from character generation to aim to having a scoring system laters so 2 groups can try to beeat each other's score or even best their own. I still working on how faithful this is going to be to angband depending how how my first test runs go. It is a alot of work to go throu and remake all the monsters out of angband for DnD. I am siding with a DnD with Angband Theme. I need to reset up how potions and scrolls are more common in Angband. I really need to get another test run in on this before I can really say.
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#9 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Quote:
"You hit the orc. The orc gets mad!" "The orc beats the wizard good-style." "You chat 'heal the wizard'" "The priest has gone for a wee." or alternatively: "You chat 'signing off now guys, getting late'" "The rogue chats 'just another hour'" "You chat 'no way, I have work tommorrow'" "The rogue chats 'please, dude - the party needs you!'" "You chat 'okay, 20 mins'" "The hours pass... you have slain the Dragon and liberated his hoard!" "You have lost your job." or most likely: "Welcome back to DandDangband!" "You see the rogue. You see the barbarian." "The dwarf has not signed on yet (x23465)" EDIT - my turn to be tired. Bloody Sangband! I missed fuma's post etc above. Let this just be a warning to you in case you ever think your idea would make a good computer game!
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You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". Last edited by Daven_26d1; August 13, 2007 at 01:01. |
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#10 |
Rookie
Join Date: Aug 2007
Location: Eugene.Oregon
Age: 39
Posts: 4
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I will have ppl around the dinner table. It is tabletop. This is why I put it int he Idle Chatter area. ^^
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Earth vs Water - Thorin & Ulmo | Conker | Vanilla | 1 | July 20, 2007 23:38 |
Feature & game_balancing requests | Daven_26d1 | Vanilla | 6 | July 14, 2007 22:52 |