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#21 |
Adept
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Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.
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#22 |
Adept
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Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.
Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder? |
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#23 |
Swordsman
Join Date: Oct 2013
Posts: 315
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Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
*Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc). *Unconfirmed, but Healing potions seem to heal less than I remember from Sil. *Feanorian Lamps of Brightness don't auto-Id. *Cat Warrior description doesn't mention that it has exchange places. Last edited by Infinitum; September 13, 2023 at 21:53. |
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#24 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,565
Donated: $60
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Latest release may have fixed this - if you could confirm either way that would be great.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#25 |
Knight
Join Date: Jan 2008
Posts: 528
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Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.
__________________
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#26 |
Swordsman
Join Date: Oct 2013
Posts: 315
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*Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.
*Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla. |
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#27 |
Swordsman
Join Date: Oct 2013
Posts: 315
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Opportunied a few green serpents without issue. Seems fixed.
Last edited by Infinitum; September 16, 2023 at 10:08. |
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#28 |
Swordsman
Join Date: Oct 2013
Posts: 315
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*Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
*Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same. Last edited by Infinitum; September 16, 2023 at 19:31. |
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#29 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,862
Donated: $40
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You can see dark aura monsters in V, too, if you have a bright enough light. (Against Ungoliant, you better be carrying more than an artifact torch! BTDT in single combat. It was a difficult fight!)
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#30 |
Swordsman
Join Date: Oct 2013
Posts: 315
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*Encountered Tevildo without the Thane. Not seeing him in monster memory either. Needs confirmation.
*Finally found Oikeroi shacking up with Scatha the Worm. *Song of Staying doesn't raise armor, at least not on the ui. It does buff will. *Gorged status still in. Pretty sure this was scrapped in vanilla as well? Didn't do much except getcha if you entered the throne fight full. *Getting caught in a web at 950' doesn't always spawn a spider. *Calris doesn't seem to give frost weakness. *Upon closing the program and restoring a saved game, player seems to have forgotten a lot of known items? Especially weapon egos. Needs confirmation. *The stealth Dexterity ability lacks requirements. *Morgoth Bauglir is killable by mortals. *Grond lacks damage dice. *Freeing the second Silmaril CTD. Also ugh @ the Silmaril-prying mechanics in general. *"No message-vis for monster spell 17 cast by Morgoth, Lord of Darkness, please report this bug" *Confirming that a lot of weapons egos drops out of knowledge after restoring the game. Re-Id'ing Nargothrond and whatnot. Get new xp for rediscovering. Not sure about other item types. *Not a bug, but the ascent is a slog even without V breathing down your neck. Some changes I really liked from Sil-q was removing trapdoors and changing all staircases to up shafts. *Game CTD upon escaping Angband. Last edited by Infinitum; September 16, 2023 at 21:12. |
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