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Old September 12, 2023, 01:11   #21
Bill Peterson
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Quote:
Originally Posted by Infinitum View Post
Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.
Since you've said this, I'll pay attention on my next games, but I still have the feeling that I'm seeing more of the not guaranteed forges.
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Old September 12, 2023, 18:03   #22
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Player history doesn't show the abilities that the character has chosen. I don't see an open issue on this. I'd do it but I'm having issues logging on Github.

Is Narsil stable enough that someone should ask the authorities for a section on the Angband ladder?
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Old September 13, 2023, 21:28   #23
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Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.

*Staffs of Majesty don't produce a message when activated ("x covers before you" or somesuch iirc).
*Unconfirmed, but Healing potions seem to heal less than I remember from Sil.
*Feanorian Lamps of Brightness don't auto-Id.
*Cat Warrior description doesn't mention that it has exchange places.

Last edited by Infinitum; September 13, 2023 at 21:53.
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Old September 13, 2023, 22:56   #24
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Quote:
Originally Posted by Infinitum View Post
Not sure it's winnable with warriors until stat potions/rage herbs gets fixed. Not being able to buff out of bad spots is rough.
Latest release may have fixed this - if you could confirm either way that would be great.
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Old September 14, 2023, 03:56   #25
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Wasn't expecting this at all, nice! I have a friend who's been on a traditional roguelike kick recently, once the bugs are ironed out I'll have to recommend this.
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Old September 15, 2023, 18:52   #26
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*Pretty sure nothing will make Orc or Easterling Archers knowingly take a step towards a known player position, not even shields of wrath. If disturbed, they will stay in place unless they step away due to player proximity.

*Stat potions does seem to work, however they heal stat damage when quaffed atm, not when the buff wears off like in vanilla.
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Old September 16, 2023, 09:39   #27
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Opportunied a few green serpents without issue. Seems fixed.

Last edited by Infinitum; September 16, 2023 at 10:08.
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Old September 16, 2023, 10:08   #28
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*Managed to get corner Uldor the accursed in an L-shaped dead end, and his AI walked back and forth instead of attacking. Probably similar in the base game, edge case.
*Darkness effects feel way less severe than in vanilla. I can actually see darkness monsters in a bright room with a lantern for one, and multiples don't seem to stack the same.

Last edited by Infinitum; September 16, 2023 at 19:31.
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Old September 16, 2023, 15:40   #29
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You can see dark aura monsters in V, too, if you have a bright enough light. (Against Ungoliant, you better be carrying more than an artifact torch! BTDT in single combat. It was a difficult fight!)
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Old September 16, 2023, 19:06   #30
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*Encountered Tevildo without the Thane. Not seeing him in monster memory either. Needs confirmation.
*Finally found Oikeroi shacking up with Scatha the Worm.
*Song of Staying doesn't raise armor, at least not on the ui. It does buff will.
*Gorged status still in. Pretty sure this was scrapped in vanilla as well? Didn't do much except getcha if you entered the throne fight full.
*Getting caught in a web at 950' doesn't always spawn a spider.
*Calris doesn't seem to give frost weakness.
*Upon closing the program and restoring a saved game, player seems to have forgotten a lot of known items? Especially weapon egos. Needs confirmation.
*The stealth Dexterity ability lacks requirements.
*Morgoth Bauglir is killable by mortals.
*Grond lacks damage dice.
*Freeing the second Silmaril CTD. Also ugh @ the Silmaril-prying mechanics in general.
*"No message-vis for monster spell 17 cast by Morgoth, Lord of Darkness, please report this bug"
*Confirming that a lot of weapons egos drops out of knowledge after restoring the game. Re-Id'ing Nargothrond and whatnot. Get new xp for rediscovering. Not sure about other item types.
*Not a bug, but the ascent is a slog even without V breathing down your neck. Some changes I really liked from Sil-q was removing trapdoors and changing all staircases to up shafts.
*Game CTD upon escaping Angband.

Last edited by Infinitum; September 16, 2023 at 21:12.
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