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#11 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,565
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Thanks for all the detailed bug reports, they're really helpful. I'll try to sum up the state of play in the latest development version (top entry on the release page).
These have been fixed (by backwardsEric):
The other issues from Infinitum fit roughly three categories:
Again thanks for all the reports, and particular thanks to Eric (as always) for doing so much excellent work. I've been sick (nothing serious, but enough to switch my brain off) since the release of 1.3.0, I'm now trying to catch up.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#12 | |
Swordsman
Join Date: Aug 2019
Posts: 445
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Quote:
If something does not make it into the keypress log, it's being intercepted by the frontend or a layer above the frontend (something in Windows event handling in this case). If Control + numeric keypad movement with numlock engaged works with Sil on Windows, the difference will be in the implementation of the Windows front end. (Edit: now I see I misunderstood the original bug report. You were reporting that alter/interact meant bash for a closed door in Sil 1.3, which it does according to cmd2.c:2776-2781. NarSil is treating alter as open for a closed door. I thought the report was about the alter keymaps not working at all. Given that attempting to move into a door tries to open it, having alter/interact mean bash seems reasonable.) Last edited by backwardsEric; September 8, 2023 at 03:53. Reason: include stuff about my misunderstanding |
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#13 |
Adept
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Getting crashes with the latest release - 16. Just beating on orcs and it locks up, have to use ctrl-alt-del to kill it. Windows 11
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#14 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
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Quote:
I'm also going to try and have all outstanding issues here, but that's not done yet. One question: Quote:
Done:
Similar enough to done things that they're maybe done:
Crashes:
Interface issues:
ID and other object issues:
Possible AI and other "hard to tell if it's a real bug" bugs:
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#15 | |||
Swordsman
Join Date: Aug 2019
Posts: 445
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Quote:
Quote:
Quote:
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#16 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Excellent, thanks - I knew those things when they happened...
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#17 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Crashes with wielding into the off-hand and Opportunist against monsters taking the stairs are fixed now; the green serpent ones aren't.
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#18 |
Swordsman
Join Date: Oct 2013
Posts: 315
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Nice - guess I'll update to the new version tomorrow.
*Use-Id'ing a bow of radiance makes you recognize your arrows to be an arrow. *Mewlip maprot turns items on the floor in LOS invisible. *Ugh, maprot.. |
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#19 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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OK, as of right now the current issues page has all the reported issues except for the interface ones, I believe.
Note that I'm only doing the commentary here, Eric's currently doing all the actual work ![]()
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#20 |
Swordsman
Join Date: Oct 2013
Posts: 315
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Can probably remove the forge-related one. Haven't seen an inordinate amount of forges since my first playthrough, possibly a statistical fluke.
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