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#1 |
Rookie
Join Date: Oct 2019
Posts: 2
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Hengband changes 2004 -> 2019
I saw someone asking what's changed in Hengband in an old thread and decided to put together an answer (the changelog has not been updated in a while so it required source code diving.)
This topic could also be called "Hengband changes between 1.6.2 and the current development repo," as those are the versions I compared, but I tried to limit it to "changes between the version of Hengband that Chengband forked and the current development repo." There were a couple of additions made after 1.6.2 that exist in the Cheng lineage, like the Sniper class, Hex magic, and the crystal castle. Overall there's not much to mention, compared to what's been happening in Chenglikes and V in the meantime; I guess Mr. hoge has been busy with other things or is just satisfied with Hengband's gameplay. By far the most significant change from a code perspective is the heroic amount of internal cleanup and reorganization, breaking up large files such as cmd*.c, which may have obscured some other changes from my skimming over the source code with a diff tool.
If I made any mistakes reading the code or missed anything interesting, feel free to add to what I found here. |
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#2 |
Swordsman
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 274
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Thank ye!
(also ten characters ![]()
__________________
Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#3 |
Adept
Join Date: May 2019
Location: Indio, California, United States
Posts: 192
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i'm intrigued by the movie and merfolk features. when i played brogue i enjoyed reviewing my gameplay to figuring out what i could do better next round.
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