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#1 |
Swordsman
Join Date: May 2007
Posts: 289
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[ALL variants]Making warriors less boring?
I don't play warriors because I find them boring, especially compared to games like Diablo and WoW. I also dislike the need for warriors to carry a big pile of devices around.
I feel that something needs to be done, but I'm not sure about what. Andrew Doull have some ideas on his blog. What about the rest of you? Thinking some more, I came up with these suggestions: - Stances, like WoW and ToME. - Add dual wield and two-handed wield. - Make shields play a bigger role in melee, and make them affect some other class skills (like rogue skills and casting) negatively. - Add some kind of warrior techniques and add a energy pool fuels them. - Give warriors a chance to stun monsters on melee hits with a heavy weapon. |
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#2 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 49
Posts: 872
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Quote:
[EDIT] Just realised you've mentioned my blog above. For those who haven't, I've included some links to the articles discussing how to improve warriors that I wrote about elsewhere. Andrew
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#3 | |
Rookie
Join Date: Apr 2007
Location: Poland
Age: 37
Posts: 11
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Quote:
Otherwise, all very sound proposals here. |
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#4 | |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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Quote:
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#5 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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Someone a while ago had the idea of giving warriors a 'sense of hearing' ability, a kind of limited ESP where monsters within a certain area around the player (but not in the LOS of the player) would show up as *'s or some other arbitrary character. This tells the user that there is a monster there, but not what kind it is. You'd be able to glean some information from this about the type of creature, based on how fast/erratically it moves. It would help early warriors without any detection. I dunno; this might be more appropriate for a variant than for vanilla.
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#6 | |
Swordsman
Join Date: May 2007
Posts: 289
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Quote:
Speaking of reducing the need for detecting, I have always wanted to remove trap doors from the game. I can handle the rest of the traps, but I dislike strongly to being forced off the level. |
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#7 |
Administrator
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Some variants changed trap doors to give prompt when character have feather falling.
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#8 |
Adept
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I don't think warriors are boring. You get to hack away at things lol. There's the challenge of not having spells of any type, a need to use what's in the dungeon instead of having it given freely with magic. Also, warriors get to carry less than other classes, the magical classes have a bunch of books to carry around, the first 4 being easily burnt up. A warrior's equipment can be more diverse, so like maybe carrying 50 scrolls of satisfy hunger instead of the one book. An ancient red dragon breathes you'll lose some scrolls but if a mage loses his third spell book, even if he carries copies he might end up fucked. Adding stuff to the warrior takes away its uniqueness. There are advantages and disadvantages to every class, if you don't like the warrior then play something else lol.
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