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#1 |
Rookie
Join Date: Nov 2018
Posts: 10
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First-timer here, playing version 2.7.8. After I shoot/fire arrows or bolts, the ones I managed to save I pick from the ground, but these ones don't go to the same slot where all the other ones are stored, instead they require an entire slot for each that I pick from the ground. Is this normal or am I missing something?
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
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It is a bug. 2.7.8 is an ancient version, so who knows what is wrong.
Edit: is this happening with un-ID ammo, or fully IDed ammo that says (+0,+0). If the former, I suspect it is a mis-feature that was fixed in later releases. |
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#3 |
Rookie
Join Date: Nov 2018
Posts: 10
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I don't remember if the arrows were identified or not (I don't have them anymore) but this happened with the arrows I already used (threw) and after I killed the enemy I picked them up from the ground. Each one would occupy a slot. Weird. xDDDD Not the kind of bug I would expect to find in something which is past version 2.5 xDDDD Do you happen to know which more recent version don't have protection against save scumming? (life already has a crap lot of rules, don't bring rules to my games too, please...)
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Keyboard controls + auto vertical aim... Where have you gone??? |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,858
Donated: $40
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At one point there was a rule that un-IDed objects don't stack. In later versions, this only applied to magic devices, very likely because of the ammo issue.
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#5 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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In all versions, you can set your character to ignore permadeath =xd (options / cheat options / allow player to avoid death). Maybe this is sufficient for your purposes?
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-- Dive fast, die young, leave a high-CHA corpse. |
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#6 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
I don't think any versions of the game have save scumming protection though - you'd be fine playing the latest.
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takkaria whispers something about options. -more- |
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#7 | |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,027
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Quote:
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-- Dive fast, die young, leave a high-CHA corpse. |
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#8 | |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 51
Posts: 2,251
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Quote:
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"i can take this dracolich" |
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#9 |
Adept
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V2.7.8 brings back some memories...this was the first version of Angband I discovered at school back in the late 1990s, when I was still playing Moria! Much prefer the current 4.1.3 though.
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#10 |
Rookie
Join Date: Nov 2018
Posts: 10
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1) Yeah, now I see that when I use identified arrows they go back to their stack after being salvaged.
2) I am save scumming for my first playthroughs to see what I can and cannot do without having to invest massive amounts of time in a character (testing spells, weapons, strategies etc) 3) I'm using an old version because I thought newer ones had too much stuff removed or "balanced" as they say. We know that skulls are useless (allegedly) but it's nice to have them there instead of removing it altogether. The same with iron spikes. Or wooden torches for that matter. It's like someone removing the pistol from Doom because it's the least used weapon in the game. 4) I don't know if I should create another thread for this but probably not: about selling stuff to the shops, do anyone know if this is normal? I found a blessed Main Gauche (+3, +6) that the shopowner pays less than 10 gold to me but sells for 2800 afterwards. Would I have to identify the weapon first to be able to get a better haggling out of it? Or going down the dungeon and back up makes the prices/items change? Any tips for a quick buck at the start? I just find annoying that you arrive at DLVL10 and get almost all your gold stolen and that when you kill the creature who stole it the gold doesn't get reclaimed. It's still better than "Rogue" throwing Rattlesnakes at you draining all your Strength down without chance of killing them from a distance for example xDDDDDD
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Keyboard controls + auto vertical aim... Where have you gone??? |
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