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Old August 22, 2008, 04:04   #1
Wraitheist
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My best game every so far...over



My level 36 Priest is rocking along, hovering around '2600. Found all of the dungeon books, I'm decked out mostly in artifacts, and playing it safe. Then, I take a > and the RNG strikes:

The Plasma hound breathes plasma.
You have been stunned.
The Plasma hound breathes plasma. <3x>
You have been heavily stunned.
The Plasma hound breathes plasma.
You have been knocked out.
The Plasma hound breathes plasma. <2x>
It breathes plasma. <5x>
The Plasma hound breathes plasma.
The Plasma hound resists.
It breathes plasma.
The Plasma hound resists.
You die.

My heart sank a little more every time I pressed the space bar at a <more> prompt. I cannot believe I made it so far only to be killed with no chance of escape. Man this game is brutal, lol.
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Old August 22, 2008, 04:21   #2
Pete Mack
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This is one of the dangers of slow diving, if you don't have a "lock". If you are diving fast, it still happens, but in a much smaller fraction of games...

Still, it's very bad luck indeed--you can try playing NPP, where you always will go down stairs in a safe nook. However, NPP has other dangers to make up for it. Such as:

The 14 Headed Hydra Breathes Gravity!
....

If you do try NPP, try playing Rogue or Brigand. Monster Traps and Slinging are fun...
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Old August 22, 2008, 14:02   #3
Wraitheist
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What do you mean by "'lock"?
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Old August 22, 2008, 14:06   #4
Nick
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Quote:
Originally Posted by Wraitheist View Post
What do you mean by "'lock"?
RBlind, RConf, RSound - if you have those, you can't be stopped from reading scrolls or spellcasting.
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Old August 22, 2008, 16:35   #5
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RBlind, RConf, RSound - if you have those, you can't be stopped from reading scrolls or spellcasting.
Am I remembering right that GMMs and other melee stunners are always dangerous?
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Old August 22, 2008, 16:50   #6
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Ah, I see.
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Old August 22, 2008, 19:49   #7
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When I mentioned RSound in the other thread, this is what I had in mind.

Better luck next time!
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Old August 22, 2008, 21:52   #8
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Yeah, can't say you didn't warn me. However, most of the lists of "recommended depths" I've seen suggest having poison resist by 1900 or so and don't mention anything about rSound until much later. I thought I was doing the right thing, hehe.

Anyway, it looks like hounds of one type or another are going to be my most-feared enemy at just about every level. I lose countless characters around 1000' to fire/water/light hounds. I lost my last cleric in stat gain depth to gravity hounds, and now my best character so far to plasma hounds. I can't look at my dog the same way any more.
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Old August 22, 2008, 23:14   #9
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Originally Posted by Wraitheist View Post
Anyway, it looks like hounds of one type or another are going to be my most-feared enemy at just about every level. I lose countless characters around 1000' to fire/water/light hounds. I lost my last cleric in stat gain depth to gravity hounds, and now my best character so far to plasma hounds. I can't look at my dog the same way any more.
This is one more reason to get to 1500' faster. The less time spent messing with water and air hounds, the better. At 1500', there's a higher proportion of 'd', which are a lot more valuable to kill.
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Old August 22, 2008, 23:57   #10
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You mean nobody else named their dog Dwar?
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