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#11 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 31
Posts: 589
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I'd leave it in. Really, if you don't like it, don't use it. It adds variety [if you use other ways, too].
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If you can convincingly pretend you're crazy, you probably are. |
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#12 |
Apprentice
Join Date: Jan 2008
Posts: 83
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It seems the problem is due to the fact that the arrow/bolt/beam/ball starts one tile away from the character. If it was changed so that the projectile starts in the @'s tile, that should make it only able to hit things that are in the @'s line of sight, right?
I mean, I understand this: Code:
#### @ # ##p# #p# #p# "That must have been one magic missile!" Couldn't resist. ![]() |
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#13 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 31
Posts: 589
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I prefer the way it is. It increases the survival rate of my mages in lower levels...
Code:
##### C - Fang / Grip .@..# ###C# [Edit] Ah, okay. I just carefully read your post. But I'm still for leaving it in =P
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If you can convincingly pretend you're crazy, you probably are. Last edited by Narvius; August 8, 2008 at 23:16. |
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#14 |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Look it's called an approximation of tactics.
In armoured warefare there is an important distinction between "turret down" where you can see over a hill (but your turret ie gun is behind cover) and "hull down" where your turret is exposed... but you can shoot (and "hull up" (AKA "c**t up" where you get your arse blown off). Good use of this puts a vehicle commander in a position where he can kill the enemy without being killed. That is the hockey stick: a tactical position in the dungeon from which I can attack the enemy without being exposed to his attacks. Unfortunately ASCII graphics and the existing dungeon modification methods (either tunnel a 10*10*10 cube or don't) do not really leave room for finese in displaying: "I've just taken three hours to dig a tunnel from which I can be a sniper" Instead we end up with a hockey stick, which the enemy can actuall penetrate if he is clever / bull-headed / not scared.
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