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#1 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Wand of Wonder spoilers
I just thought I'd look up the effects a Wand of Wonder can have, after getting a message from it I didn't recognize ("You feel a surge of power!") that is apparently intended to facilitate ID-by-use. Anyway, when you aim a Wand of Wonder, the game rolls d100 and adds clvl / 5 to the result (thus generating a number from 11 to 110 for a level-50 character). The die determines the effect:
Code:
1-7: Clone Monster 8-13: Haste Monster 14-25: Heal Monster (4d6HP restored) 26-30: Polymorph Monster 31-35: Fires a possibly-beaming magic missile dealing (3 + (clvl - 1) / 5)d4 damage (up to 12d4) 36-40: Confuse Monster with power clvl 41-45: Fires a radius-3 poison ball dealing 20 + clvl / 2 damage (up to 40) 46-50: As Spear of Light (lights a line dealing 6d8 damage to susceptible monsters) 51-55: Fires a lightning beam dealing (3 + (clvl - 5) / 6)d6 damage (up to 10d6) 56-60: Fires a possibly-beaming frost bolt dealing (5 + (clvl - 5) / 4)d8 damage (up to 16d8) 61-65: Fires a possibly-beaming acid bolt dealing (6 + (clvl - 5) / 4)d8 damage (Up to 17d8) 66-70: Fires a possibly-beaming fire bolt dealing (8 + (clvl - 5) / 4)d8 damage (up to 19d8) 71-75: Fires a drain-life bolt dealing 75 damage to the non-(demon/undead/golem/elemental/vortex) target 76-80: Fires a radius-2 electrical ball dealing 30 + clvl / 2 damage (up to 55) 81-85: Fires a radius-2 acid ball dealing 40 + clvl damage (up to 90) 86-90: Fires a radius-3 cold ball dealing 70 + clvl damage (up to 120) 91-95: Fires a radius-3 fire ball dealing 80 + clvl damage (up to 130) 96-100: Fires a drain-life bolt dealing 100 + clvl damage (same target restrictions as noted earlier) (up to 150 damage) 101-103: Causes a radius-12 earthquake. 104-105: Causes a radius-15 Destruction effect. 106-107: Performs a Banish effect (single monster type with prompt) 109: Deals 120 damage to all monsters in line of sight 110: Dealings 150 damage to all monsters in line of sight; slows all monsters in line of sight with power clvl; sleeps all monsters in line of sight with power clvl; heals the player for 300HP. Ideally, I think it'd be neat if this wand looked broadly like this at the following character levels: Code:
1: Even odds of heal monster / haste monster / clone monster / stinking cloud / frost bolt 20: Even odds of haste monster / polymorph monster / spear of light / acid bolt / fire ball 35: Even odds of any elemental ball / drain life (300) / earthquake / teleport-away 45: Even odds of acid ball / dispel all (200) / drain life (500) / Destruction / heal self (300) Last edited by Derakon; November 1, 2010 at 06:33. |
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#2 |
Swordsman
Join Date: Jun 2010
Posts: 309
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I agree completely! I do go for that wand when in a bind... but, only before about cl 10-20 or so, depending on class. After that the odds that it will do something that will really get me out of the bind are low enough that it almost never seems the best choice.
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#3 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I think what you're looking at there is the effects of the wonder mage spell. The wand of wonder just imitates the effect of a random wand excluding the few most powerful ones (like dragon's breath) unless that's been changed since 3.0.9 (obviously a lot has changed since then, but I don't remember any mention of this change).
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#4 |
Knight
Join Date: May 2009
Posts: 560
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It has, I've fired off a few wonder wands (heh, sounds funny) and I've gotten the earthquake and destruction effects more than a few times.
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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No, this is the wand. I got to this code (effect_wonder() in effects.c) by seeking out the phrase "You feel a surge of power!" which I got when I zapped the wand; this is the only place in the code where that phrase shows up.
Besides, I went looking for it right after getting an earthquake effect. ![]() |
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#6 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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/me is out of the loop. that's why I shouldn't comment on V threads much anymore.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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It seems odd to me that (any) wand behavior is infulenced by CL. I could see device skill, maybe.
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