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#1 |
Apprentice
Join Date: May 2007
Posts: 56
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Conditions would the game be beatable every time.
Under what conditions would the game be beatable every time?
Reading people's win of the game has so many elements of luck and countering of bad luck that I wonder if it's experience under bad conditions that make a person able to win the game regardless of what the RNG throws at them. |
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#2 |
Apprentice
Join Date: Aug 2007
Posts: 81
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Being able to survive ONE attack of something that can appear at the dlvl
you are(having enough speed not to be doublemoved), being able to DETECT everything beforehand to prepare and buff or flee if too tough. If one dies taking two similar hits from same target, it is their own fault, not bad luck. Died to a Drolem? it was due to lack of res poison or lack of detection. The game seems daunting at first, but as your skill grow you learn that luck elements affect little in survivability during gameplay, and most deaths are due to the player´s fault. Like, taking another step instead of ?teleport after seeing a dracolich without resnether or trying to melee one more turn that Greater Titan after he summons inertia hounds... Usually one turn is the difference between life and death. Take your time and do the best choice in that one turn. That one turn might even be two turns before you died, that you could activate that staff of detection. Using that concept, probably every game is beatable. |
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#3 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,565
Donated: $60
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Quote:
Character number one (my best ever O character) stayed too long fighting a Beholder, had it at 1 star and fleeing and got cursed to death. I remembered this for Character number two (my best ever FA character), and teleported away from a Beholder, into a room full of Gravity and Inertia Hounds for instadeath. I guess I should have healed both times, actually, so it was my fault. Decisions can be tricky sometimes, though.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 | |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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Quote:
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#5 |
Scout
Join Date: May 2007
Location: Finland
Age: 34
Posts: 38
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Or teleport other :P I prefer it over self-teleportation..
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#6 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,565
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Apprentice
Join Date: Aug 2007
Posts: 81
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Oooo how sad, you died only 1 level away to get Genocide...
heh, i learned the hard way from 3 high level [O] necros to genocyde Z´s, X´s and g´s immediately after entering new levels when reaching clvl 43... Best O Necro <=- this one i dunno if it was bad luck, lack of speed or lack of knowledge, and then i remember that i lost like 10 characters to Ungoliant in several variants, 5 or so in [O] and i realize how stupid i am õ_O This one died exactly like yours, flee with ?teleport falling in a room full of nasties but then i remember i was sooooo sick of being deep by dlvl 7x for aeons and not finding any source of speed other than the sling and boots of speed +1 spd!!! that i was getting cocky... Hey Nick, does Ungoliant in [FA] retains its evil nightbreath with paralyze thru FA? I must remember to wear something that give me res fear with my casters ![]() |
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#8 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,565
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Knight
Join Date: Apr 2007
Posts: 982
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The RNG can be a bastard though. I rely very much on wands/rods of teleport other.
My last (dead ![]() ![]() |
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#10 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 48
Posts: 870
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