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Old April 25, 2008, 03:54   #1
Wraitheist
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Blast! Killed by a "summon monster" trap

I got deeper than ever before with a High Elf warrior (2300) and I tripped one of these. It summoned several nasty monsters that killed me before I got another turn. Infuriating! Should I be checking for traps before moving at this depth or did I just get extremely unlucky?
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Old April 25, 2008, 04:22   #2
will_asher
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Always use trap detection. What happened to you is what happens to just about anyone who steps on a summoning trap on dL46 (not just bad luck..). It good to start using trap detection often as soon as you get it.
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http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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Old April 25, 2008, 05:08   #3
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Quote:
Originally Posted by Wraitheist View Post
Should I be checking for traps before moving at this depth or did I just get extremely unlucky?
By level 46 you should have a stack of Rods of Trap Detection, if not Rods of Detection. If you somehow don't have those, then make sure to use staves or scrolls. Avoiding traps is important. (Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.)
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Old April 25, 2008, 09:20   #4
Mondkalb
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Quote:
Originally Posted by Djabanete View Post
By level 46 you should have a stack of Rods of Trap Detection, if not Rods of Detection. If you somehow don't have those, then make sure to use staves or scrolls. Avoiding traps is important. (Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.)
Once upon a time I forgot about traps while sorting all the stuff in a vault. May be there was a part of the vault which had not been in detection range or one of the monsters had created some traps later on during fight, I was stupid enough to step on an undetected trap door, falling down to the next level and loosing all my precious ...
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Old April 25, 2008, 10:59   #5
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Originally Posted by Djabanete View Post
Besides falling victim to the summon-trap, it's also possible to be cheated out of a good haul if you step on a trap door at the wrong time.
Trap doors are also good to know about because they may be closer than the nearest down stairs. Never disarm a trap door; they provide one more escape if you need to flee. Also, always read trap creation scrolls (assuming you have detection) as they are effectively equivalent to "create stairs" with one extra player turn of latency.
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Old April 25, 2008, 23:11   #6
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Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
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Old April 26, 2008, 01:36   #7
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Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
Lack of inventory space in *bands is a design feature. If you could just carry with you everything you find ever then you would always have an item to answer every problem. Resource management and deciding what things you need and what you don't is most of the game.
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Old April 26, 2008, 05:05   #8
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I get why it is there...but I still find it annoying
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Old April 26, 2008, 13:30   #9
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Ok, good to know. If there is one thing I could change about Angband, it would be the ability to acquire bags or something for more inventory space!
Inventory space is less than useful without STR.
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Old April 27, 2008, 07:34   #10
Rizwan
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Inventory space is less than useful without STR.
Yes but a bag goes around it by giving more space for a fixed weight.
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