Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old July 22, 2015, 08:29   #1
Join Date: Jul 2015
Location: Oregon, USA
Posts: 2
huntwj is on a distinguished road
Question AC in 3.5.1

Hey folks, long time reader, first time poster here...

I'm a beginner to middling player. I've gotten down below dungeon level 40 a few times, but I almost always die before stat gain. That being said, my "theoretical knowledge" of the game is probably a bit better than my "practical knowledge."

Anyway, that's just some context. The real question is "how does AC *really* affect the game?" The reason I'm asking is that I have three pieces of armor that are each pretty nice, but the effect of AC will greatly determine which I choose:

* White Dragon Scale Mail of Craftsmanship [14,+26]
* Metal Brigandine Armour (Dwarven) (-3) [48,+22] <+2, +1>
* Bar Chain Mail of Elvenkind (-2) [45,+9] <+1> {RSound}

My character, a mage, is currently level 27 on DL 31, and I have the basic resistances from my Wicker Shield of Resistance [2,+16]. As a result, the Elvenkind armor seems like a "put in the home in case I get a better shield" option. I have been using the DSM for several levels now, and I really like the breath weapon activation of it. It really makes my mana last longer. The Dwarven armor, though, seems to have a *ton* of AC and some stat bonuses to boot. Granted, they are physical stats, and I'm a caster.

What are your thoughts. I'm looking for not just a selection but also an explanation behind it. The "because" is far more interesting to me.

Thanks in advance!
huntwj is offline   Reply With Quote
Old July 22, 2015, 11:07   #2
Join Date: Apr 2008
Location: Germany
Posts: 2,301
Estie is on a distinguished road
This topic is somewhat debated. Here is what I do:

When picking armor, there are 3 things to consider:

1. the magical effects (resists, stats etc)
2. the AC
3. the detrimental effects: minus to hit, weight, mana reduction

1. will dominate the decision. If I dont have resist base otherwise, I will use an armour with it even if I dont like the base type.

In early and mid game, 3. comes next. Heavy armor is likely to reduce speed; even if it doesnt at the moment, it is going to once I have found/picked up all the consumables I want to carry: scrolls, potions, rods, staves, wands. Mana reduction is also a factor: even if wearing the heavy armor doesnt reduce my mana now, it might if I find more gear that is heavy, like a metal shield or steel helm I might want to use for their magical properties.

For me, this far outweighs the advantage of AC: AC reduces mostly melee damage. In melee, I fight till I get low on health, then use phase door and heal up to re-enter melee and finish the fight. So what AC does is to reduce the amount of phase/heal needed. However, a reduction in speed works counter to this since you take more damage when slow; furthermore, speed (and mana) reductions apply their disadvantages not only in melee, but also in all other situations which are often more dangerous than melee. I dont want a dragon double moving me when its breath takes away 1/2 of my hit points.
The to hit malus is negligible, I ignore it.

The situation changes in the lategame, when str and int are maxed or close to it. I dont really care wether my speed is 33 or 32, or my mana 280 or 260.
In this case, I pick the highest AC available. The magical effects still dominate the decision though, I will pick an armour that plugs an important resist hole over a high AC one.


-With a low str character, say a gnome mage, I wont use heavy armour early on no matter what: if Isildur would put me at -4 speed, Id rather go naked without resist base covered than equip it.

-I remember one ironman game when I ran out of both heals and phase door. I was rather desperate, but a very ood adamantite plate mail providing ~100 AC dropped. I equipped it, it put me at something like speed -5. However, it also made me basically immune to the orcs populating those depth, so I could melee them without needing consumables.
This was ironman, in a normal game I would have just recalled and bought new consumables, not bothering with the armor. The risk of death to a magic attacker was still high, but I could farm orcs. Eventually I found more phasedoor scrolls and cure potions and dumped the armor.

So in your case, I would continue to use the dragon armor, storing both elven and dwarven ones in case the setup changes. I assume you have FA covered (otherwise use dwarven armor); if you find the dragon breath useful, res sound and +1 stealth arent worth the extra weight or mana reduction.

Edit: typo

Last edited by Estie; July 22, 2015 at 11:13.
Estie is offline   Reply With Quote
Old July 23, 2015, 00:15   #3
Join Date: Jul 2015
Location: Oregon, USA
Posts: 2
huntwj is on a distinguished road
Thanks for the thoughtful reply. I ended up doing exactly as you suggested, though no doubt for all the wrong reasons.

Again, thanks.
huntwj is offline   Reply With Quote

armor, armor class, vanilla

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 13:25.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.