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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Vanilla tutorial series?
Since the let's play series is winding down, and I'll probably take a break from playing to do some code-hacking, I was thinking of making a series of brief tutorial videos to explain game concepts. Do people think this would be a useful resource to have at all?
Videos would be 3-5 minutes in length and would cover basic game topics, usually with contrived scenarios set up through wiz-mode offscreen for demonstration purposes. The point would be explaining how the game works and how things are calculated. Here are some ideas I have for topics. Code:
Item types and how to use them Combat - player to hit/damage calculation Combat - archery to hit/damage calculation Combat - monster to hit/damage calculation Status effects (player and monster) Speed Stealth Player spells - damage calculations and monster resistances Monster spells/breaths - damage calculations and player resistances Devices - magic device bonuses ID by use and pseudo-id Inscriptions Squelch |
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#2 |
Scout
Join Date: Jun 2007
Posts: 32
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Detection, monster memory, and methods of escape?
A lot of newbie deaths are probably due to not knowing what's around the corner, and not knowing what kind of power a monster has (which a fresh savefile won't help with, but at least monster descriptions tend to be slightly indicative). |
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#3 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#4 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I'd expand "item types/use" to common commands, and just run through the command list, spending a little extra time on RSW, potions, scrolls and item activations.
Maybe one section on on doors, stairs, traps and tunneling (terrain and terrain modification). If this is to be made for the newb, three different combat sections is excessive. All they really need to know about combat can be found using I and l (inspect and look), both of which probably deserves it's own three minutes. I'd probably lose "magic device bonuses" (nice to know but not need to know) and lump "inscriptions" in with game options (once added to list). Also, permanent death and the benefits of careful play over key mashing should be covered.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#5 | |
Knight
Join Date: May 2007
Location: US
Age: 46
Posts: 730
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Quote:
Absolutely! There is no greater thrill, than playing with the constant threat of loosing everything you worked for vs careless key mashing without the threat of permadeath which makes the game much less fun. |
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