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#1 |
Apprentice
Join Date: Jan 2008
Posts: 83
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Edit File For Dungeon Generation?
We have an edit file for vaults, and that's great, but the standard room types like:
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######### ##### ######### # # # # # # # # # # # # ## # # ## ### # ### # + # # # # + # ### # # # ## # # ## ### # ### # # # # # # # # # # # # ###+##### ######### ##+## No, I'm not volunteering for the job! ![]() |
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#2 | |||
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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(Not that you can separate out "item quality", since the game has no concept except in how it prices up items, which should be hardcoded.) Quote:
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#3 | |||
Apprentice
Join Date: Jan 2008
Posts: 83
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0 400 400 196 3 1 1 395 395 205 4 1 ... 0 30000 30000 5000 500 36 ... or something The reason I suggest this is in case people want to make variants with significantly more or less than 100 levels. Last edited by Zero; January 9, 2008 at 18:09. |
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#4 | ||||
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Join Date: Apr 2007
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