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#1 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Limit for money drops?
I just found pile of adamantium onto floor at 300'
'You have found 19500 gold pieces worth of adamantium' I think that is a tad too much. Version is rd39a356436 whatever that means. |
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#2 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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I don't know, but is probably not a change. Money drops already in 3.2 (and probably earlier) had an unbounded chance to keep on rolling for more.
I do agree with having a limit though... Maybe make it dlvl dependant? |
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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For some reason it is always the adamantium that gives insane amounts of money. Mithril (which should be extremely valuable according to LoTR) or gemstones do not get even close to that.
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#4 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Been a while since I checked, but there is an array of money types, and I believe thresholds for which type they are. That would lead to only one of the sorts being unbounded... I could argue for a change in that behaviour for more fantasy realism, but I don't really care that much about money drops :-)
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#5 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Quote:
I don't mind having such drops as long as they are sufficiently rare. The current formula is: 99 in 100 -- normal drop around 1 in 100 -- x10 drop around 1 in 10000 -- x100 drop around 1 in 1000000 -- x1000 drop [repeat until hitting the maximum limit] Anyway, it would be easy to change if it ends up being unbalanced. |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Twice now I've found 32767 pieces of adamantium in a single pile, which is apparently the limit. So I think the odds of maxing out a pile are a bit high right now.
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#7 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I didn't see anything going over 10k in 3.2, maybe there is some bug in dev-version allowing too high boost on money every now and then.
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#8 | |
Prophet
Join Date: Mar 2008
Posts: 2,799
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Quote:
I'm not a fan of huge money drops, but in the old days many people were happy to find an early DSM or spellbook to sell for 15K to 30K, so a 20K drop might be okay if not too frequent. |
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#9 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Quote:
![]() It should be easy to tweak a fix for this. I could also imagine coding it so that it maps the max value back to the original one (just so programmers don't get so freaked out seeing 2^N - 1). ![]() |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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I should also note that I'm playing with no-selling, so there's that additional multiplier going on there.
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