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Old October 2, 2007, 22:40   #1
Dragonboneman
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Would YOU open this vault?

Chardump here: http://angband.oook.cz/ladder-show.php?id=7106

I just encountered a humungous vault at 2000'. I took an HTML screenshot, but it doesn't seem to want to upload.
Anyway, the vault resembles a Union Jack, and here's a few of the things I've found in it:

Great Hell Wyrm
Ibun, Son of Mim
Great Crystal Drake (I don't resist shards)
Feagwath, the Undead Sorcerer (37 levels out of depth)
2 Ancient Green Dragons
Ancient Multi Hued Dragon
Ancient Gold Dragon
Death Knight
2 Ancient Blue Dragons
The Queen Ant
Ancient Red
Ancient Bronze
Hand Druj
Vampire Lord
Several Inertia Hounds

And some of the goodies: Shield of Deflection
Mordenkainen's Escapes
2x Dagger 2d4
plus assorted weapons and armour, although nothing else with unusual dice.
Given my current level and the fact I have less than 200 HP, I think it's best to leave it alone, to put it mildly.
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Old October 2, 2007, 22:47   #2
Djabanete
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I suggest you take on Feagwath and hope he doesn't cast any spells.
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Old October 2, 2007, 22:50   #3
Dragonboneman
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I'll take that under advisement.
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Old October 2, 2007, 23:34   #4
Psi
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Assuming it is the vault I'm thinking it is, most of the bad guys can't actually get out unless they are freed, so it is only the ones that can blink that you have to be particularly wary of ie the Death Knight and Vampire Lord.

Grab what loot you can whilst always being ready to TA anything too nasty for you - may be worth quaffing the speed if you are near the blinkers too. Actually, saying that, can monsters out of LoS blink towards you in V anyway? If not, then go and help yourself...
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Old October 3, 2007, 08:58   #5
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In previous games I've cracked a few greater vaults using similar tactics, but in this case I felt I'd have to TO so many nasties that I'd be bound to get killed if *I* needed to teleport, so I chickened out and read a WoR. The entrance to this vault goes into one of two large open areas, so the monster rush would be overwhelming, especially with so many big breathers I don't resist.
I'm already pushing my luck just being this deep with such a weak character, so I'm playing in "abject coward" mode at the moment.
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Old October 3, 2007, 10:24   #6
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Oh it's not the one I thought then. On that one, the entrances lead to long diagonals.
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Old October 3, 2007, 12:44   #7
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I think my sleepy head was a bit fuzzy when I wrote that last post. I had a look in Vaults.txt and it's listed as "Divisi". So it is full of long diagonals, but they're too wide for Teleport Other to be as effective as I would like.
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Old October 3, 2007, 18:50   #8
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Wise decision, with <200 hp. Quite many nasties that could've gotten you killed in one turn.
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Old October 4, 2007, 11:06   #9
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I'm thinking about going deeper, but I'm worried about those HP. Thoughts?
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Old October 4, 2007, 11:28   #10
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These vaults are only made to spark - well, not just interest - I would say greed.
You are lucky that you had the mental strength to withstand.

About diving further: You have good speed and stealth. With careful detection you could go deeper.
But, you need rBlind and rConfu!
I would spend some time around there until you have a little more con and rBlind and rConfu.

Last edited by Mondkalb; October 4, 2007 at 11:43.
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