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#21 |
Adept
Join Date: Jan 2022
Posts: 229
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More tinkering with making monster recall look nicer; I've tried to put all melee attacks on a separate line, and add average damage per round as well (assuming player is aware of each attack's damage output):
![]() Does this look nicer? I think it's more readable, but it requires using more rows for main window. |
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#22 |
Swordsman
Join Date: Jun 2012
Posts: 267
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I don't like forcing bigger term sizes, it really limits font size for people on smaller screens.
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#23 |
Adept
Join Date: Jan 2022
Posts: 229
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How many rows is OK, then? I already had to make row count slightly bigger to fit extra condition display rows on left side of screen (32 rows). Column count is still going to be big, many special abilities have long names when translated into English
Last edited by Cryomaniac; April 15, 2022 at 13:04. Reason: row count |
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#24 |
Swordsman
Join Date: Jun 2012
Posts: 267
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Well it would be ideal to be flexible instead. Poscheng has scrollable recalls, perhaps the code is easy to lift? And for abilities almost all of the time there is a ton of space being put in the menu despite a characters ability names being short, creating an extra line and wrapping a name when necessary would be ideal.
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#25 |
Adept
Join Date: Jan 2022
Posts: 229
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On the topic of column count, the original JP version already had amount of columns larger than the norm of 80, and the translation isn't going to be shorter. Also, the code is pretty messy, being a branch of 1.7.0 Heng; splitting long ability names in two lines doesn't look trivial.
Grafting western Heng* branches UI might be possible, considering those descended from 1.7.0 as well, but the further I deviate from the base JP version, the harder moving the translation to further releases will be - for now, I'm keeping myself to slightly altering the monster recall function. |
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#26 | |
Adept
Join Date: Jan 2022
Posts: 229
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Quote:
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#27 |
Swordsman
Join Date: Jun 2012
Posts: 267
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Any realistic way to farm for ishizakura for my occult spell, besides dream world?
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#28 |
Adept
Join Date: Jan 2022
Posts: 229
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It can be often generated in Hell Valley dungeon (depends on your Searching skill).
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#29 |
Adept
Join Date: Jan 2022
Posts: 229
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While I'm waiting for more releases, I'm tinkering some more with minor features. For example, I'm trying to copy detailed action logging from western Hengband variants, like the amount of different items used:
![]() I'm implementing this with minimal changes to original source files to avoid conflicts with future versions; not sure how far can I go, but detailed player logs would be nice. |
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#30 |
Rookie
Join Date: Dec 2019
Posts: 4
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Thanks for doing this. Couple of things I've noticed in the current release.
- Tojiko's birth description is broken - Murasa's J menu looks odd, and some of the ability messages are untranslated - The message for hitting a vampire with a water attack is untranslated |
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