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Old March 1, 2017, 05:14   #19
Nick
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Quote:
Originally Posted by Ingwe Ingweron View Post
So, you see how being able to load inscriptions, etc., easily and in mass to any new savefile is efficient, but you don't see how being able to load user interface options to any new savefile easily and in mass would also be efficient?

Only if I reuse the savefile can I have the benefit of the user-interface options chosen? A new save requires reimputing the options one by one? Why should that be different than the keymaps, inscriptions and subwindow options that I can load in mass? What am I missing in my explanation?
The bit I don't understand is why you are using a new savefile - but I guess "reasons" is enough there

I guess it makes sense for the savefile to contain only information about the character, and for all other info to be somewhere else. Maybe this also applies to some other info besides options, like whether you have ever seen given artifacts (which gets thorny when you consider randarts) and ego items?
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