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#1 |
Scout
Join Date: Mar 2019
Posts: 30
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[Announce] MAngband 1.5.0 released
10 years in the making, the next major MAngband version is finally here.
Since this is oook, I'll list features that may interest Vanilla players: - UI is synchronized with V3.0.6 (that's old), all things that were previously missing, like extra windows that display monster list, are now present; also all options (from the '=' menu) were updated to their V306 meanings and in fact work. - Wand/Staff/Rod behavior is now matching V3.12 (and above). - Time-bubbles AKA Bullet-time. Now, when you Run or Rest, time speeds up. When you're critically injured (below the "low hit-point warning" setting) time slows down. This allows for very V-like, resting-is-instant, battle-is-turn-based behavior. I believe that was the last missing piece in the whole "online roguelike" concept! Thus, if you have dismissed the whole idea in the past ("I don't want this to be a game of reflexes"), now might be a good day to try it out! |
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#2 |
Adept
Join Date: Oct 2009
Posts: 207
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I actually liked the reflex aspect of it but I can see how others might not. Good to know I can disable it by having no hit point warning set.
If someone is wounded on the other side of the map does it slow down for everyone on the level? |
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#3 |
Knight
Join Date: Mar 2015
Posts: 989
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Great release
![]() ![]() Also wanna add that full changelog is there: https://github.com/mangband/mangband...leaseChangeLog Cya in-game!
__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#4 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Bubbles only overlap when in LoS. And yes, when I play I always put hitpoint warning to 0 so I benefit from the resting feature without the slowing down.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#5 |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Note that everything from MAngband 1.5 is pretty much implemented in PWMAngband 1.2 except the network code which would take forever to port and the latest stuff (post 1.4) which I still didn't look at. Currently working on porting the post 4.1.3 stuff from V, which will take a long time (need to rebalance all class/monster changes for PWMAng).
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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