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#21 |
Swordsman
Join Date: Oct 2014
Posts: 298
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It would be nice if there were a place on the internet where a new angband player could go to get focused, useful advice.
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#22 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,128
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I've watched all of the series and I credit Fizzix with providing the largest jump in my playing ability. |
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#23 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#24 |
Rookie
Join Date: Mar 2015
Location: Here, the forum
Posts: 8
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If you prefer text to video there is a Let's Play here on v3.5.0-dev by TooMuchAbstraction. He provides useful tips for the 3 basic classes, informative game advices and the writing is enjoyable.
After reading his LP, the number after my character name reduces considerably. |
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#25 |
Adept
Join Date: Feb 2013
Posts: 152
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Feeling like a newbee all over again
Just returned to Angband after a 15 year hiatus and it's sucked me right back in. Just got a High Elf ranger to level 10, then got cocky with a vault full of Mirkwood spiders and Stego-centipides, so it's back to the drawing board.
How much difference is there between a High Elf rogue and a ranger? Rogue more stealthy? Ranger more magic? I'm playing the lastest version with "no selling" as default and I like it, it's more focused and there's less mucking about with pack management. What are people's thoughts on armour? Obviously it's really important but should I be spending money on stuff from the shop when I surface or just gathering stuff from the dungeon? I've never beaten the game before, my best was somewhere around level 30 diving to about level 40, but that was a looooong time ago. |
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#26 | |
Prophet
Join Date: Apr 2008
Posts: 2,972
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Quote:
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#27 | |
Knight
Join Date: Dec 2008
Posts: 649
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Quote:
re: buying armor, it's rarely a good use of money, and you should begin to find armor in the dungeon. For me it seems like it starts picking up between ~DL 8 and 12 or so... The exception is if there's a good ego something or other in the armory. E.g. free action boots/gloves if you haven't found them yet, helm of seeing, gloves of agility. I wouldn't waste money on just resist fire shield or resist acid armor. Much better to buy good consumables (!CCW, ?Phase Door/Teleport, some better ammo and/or wand of stinking cloud, and whatever detection/ID etc you need. Armor is helpful but is much less important than being smart about staying out/getting out of fights you shouldn't be in in the first place. |
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#28 |
Knight
Join Date: Feb 2014
Posts: 523
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I believe only rogues get detect objects (where you see the object, not just a red star). Rogues get no mage attack spells (stinking cloud is not much use except against lice et al), and the utility spells almost all carry a very high mana cost and so are not much use until you've maxed INT and are high level.
Rogues are much better fighters than rangers. Rogues are almost as good at melee as warriors with some (highly useful) utility magic. Rogues are pretty good at shooting as well. Rogues are sort of the "jack of all trades" class weighted a bit towards melee. Rangers are strange, I've never won with one, they are weak for a long time, until you find a good shooter. I'm in the "I like stealth" camp. I like stealth and spamming detect (comes from playing almost exclusively mages), and I love cherry-picking objects that I want, so I love rogues. When I'm not playing a mage I'll usually play a rogue. Other classes have poor or no detection so I tend to avoid them. |
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#29 | ||||
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
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Rogues are great at melee and stealth, and have more health than rangers. As a more focused class (specializing instead of generalizing) they're generally easier to play. You can largely ignore the spellcasting aspect during the early game and do just fine; spells aren't really that useful until you have the stats to back them up anyway. Which reminds me: emphasize STR and DEX during character creation. Any spare points should go into CON. Completely ignore your spell stat unless you're a mage or priest. You should also consider playing a different race than High-Elf. Sure, the free See Invisible is nice, but other races have better intrinsics like protection from blindness (dwarf), resistance to poison (kobold), or innate regeneration (half-troll) which are all much more powerful. Try a kobold rogue. Or a half-troll rogue! They're a lot more viable than you'd think. Quote:
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![]() Good luck! |
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#30 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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Rob--
As usual I agree with Derakon. With one addendum: As an experiment, try something like a half-Orc warrior, and throw everything into DEX and STR. See how fast and how far you can get by taking every stairs down. For first dive, take oil (as distance weapon), CLW, phase, and a single !Heroism in case you meet Bullroarer at Cl 2. Start with whatever weapon you can afford that does the most damage. (If you start with gold rather than equipment, also make sure to buy ? recall.) |
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Tags |
advice, angband, dungeon, newbie, player |
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