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Old May 1, 2015, 17:35   #1
rubjo
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Question Graphics on OSX

Greetings, fellow adventurers

I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.

I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
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Old May 3, 2015, 20:20   #2
ngoclong19
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Quote:
Originally Posted by rubjo View Post
Greetings, fellow adventurers

I have enjoyed playing Angband and other roguelikes since the days of Moria on my old Amiga. Die-hard ascii users will of course scorn at this, but I have always preferred graphic tiles.

I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
I think it's in Options->Graphics->Tile Multiplier on Windows, maybe the same for OSX.
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Old May 3, 2015, 21:41   #3
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Quote:
Originally Posted by rubjo View Post
I might be missing something really obvious and stated clearly in some documentation or in-game help here, but how can I use reasonably big tiles (I prefer Shockbolt's) together with a font size and font tracking that doesn't waste half my screen estate for character stats and other text?

I seem to remember something called tile multiplier in previous versions / other roguelikes. Do I have to compile my own Angband version from source to be able to play with this functionality?
Which version are you playing, and what font face and size are you using? For me, switching between ASCII and any of the tilesets doesn't change window size or glyph size.
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Old May 4, 2015, 16:32   #4
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Thank you both for replying. I should have tried the Windows version before asking - the menu options for graphics are different here, complete with tile multiplier and all. I guess the OS X port doesn't have this possibility (yet). I have tried both the current 3.5.1 and latest 4 beta.

No worries, I'll just use the Windows version.
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Old November 1, 2019, 15:14   #5
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Any updates here?

After some time away from Angband, I wanted to try the latest version.

Is there still no way of setting tile size/multiplier in the Mac build of the game?
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Old November 1, 2019, 17:34   #6
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It's not tile multiplier per se, but if you go settings>Edit Font and select a larger font, it will also make the tiles larger.
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Old November 1, 2019, 22:55   #7
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Yes, I€™€ have seen that, but (as I imagine anyone would want) I would like to keep the left-hand stats text small while increasing the tile size. Being able to lock the tile aspect ratio to square, independently from the aspect ratio of the font height/width would be good too, if possible. But I guess it i€™€™s not.
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Old November 5, 2019, 21:26   #8
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I've filed this as a bug, but I have some doubts about my ability to resolve it (most of the work on the Mac port has been done by other people). I'm also finding the Mac port generally a bit laggy and unstable; I will have a look at this some time, but I can't promise when.
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Old November 5, 2019, 22:39   #9
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Quote:
Originally Posted by rubjo View Post
Yes, I€™€ have seen that, but (as I imagine anyone would want) I would like to keep the left-hand stats text small while increasing the tile size.
This is not possible in any of the ports of the game as of now. someone did some work that would enable this in the past but it never got integrated (partly my fault).
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Old November 8, 2019, 11:18   #10
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Thanks! I would be very grateful for any improvement making graphics usable on macOS, even just a simple "set tile width to the double of font width".
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