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#1 |
Rookie
Join Date: Sep 2007
Location: Abq - New Mexico
Age: 47
Posts: 5
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sorry to ask silly questions.
but mac knowlage is hard to come by and i've never been shy. I'm working on compiling angband 3.0.9 in xcode. 2.4.1 sigh. I'm kinda a 'newbie' at this. so bare with me. I'm not sure what i'm doing wrong........ my project is a basic ' carbon app ' type. i am using the main-crb.c i removed all other main.XXX files. and all the other files that did not go with the mac. I found very little to change in the src files. this may be my mistake... or maybe i took to many files out. as for the distructions in the main-crb.c * For the best compatibility with the Classic ports and my PEF Carbon * ports, my_fopen, fd_make and fd_open [in util.c] should call * (void)fsetfileinfo(buf, _fcreator, _ftype); i did not find 'my_open' , 'fd_make' or 'fd_open' in [ util.c ] file. * when a file is successfully opened. Or you'll see odd icons for some files * in the lib folder. In order to do so, extern.h should contain these lines, * * extern int fsetfileinfo(char *path, u32b fcreator, u32b ftype); * extern u32b _fcreator; * extern u32b _ftype; * And enable the four FILE_TYPE macros in h-config.h for defined(MACH_O_CARBON) I also did not find a h-config.h file * * The "angband" binary must be arranged this way for it to work: * * lib/ <- the lib folder * Angband (OS X).app/ * Contents/ * MacOS/ * angband <- the binary you've just compiled * Info.plist <- to be explained below * Resources/ * Angband.icns * Data.icns * Edit.icns * Save.icns * 8x8.png <- 8x8 tiles * 16x16.png <- 16x16 tiles * angband.rsrc <- see below * thats what it said it should look like and looking inside a pre-compiled angband thats indeed what it looks like Now in my xcode project this is what i built. Level 1 Angband project folder * Level 2 MacOS/ level 3 4 icon, level 3 osx_tables.h, level 3 /English.|proj level 4 Main.nib are in this directory, * Level 2 Info.plist * Level 2 Resources/ level 3 files from the src level 3 /lib Level 2 /frameworks level 3 /linked frameworks level 4 Cocoa.framework level 3 /linked frameworks level 4 appkit.framework level 4 Coredata.framework level 4 Foundation.framework Level 2 /Products level 3 angband.app Level 1 Targets Level 1 Executables Level 1 errors and warnings Level 1 Find results Level 1 Bookmarks Level 1 SCM Level 1 Project Symbols Level 1 Implementation Files Level 1 NIB Files it makes an app. and it only gets one warning...... Building target “Angband” of project “Angband” with configuration “Debug” — (1 warning) Checking Dependencieswarning: no rule to process file '$(BUILT_PRODUCTS_DIR)/../../../../Angband/Makefile.inc' of type sourcecode.pascal for architecture ppc warning: no rule to process file '$(BUILT_PRODUCTS_DIR)/../../../../Angband/Makefile.inc' of type sourcecode.pascal for architecture ppc Build succeeded (1 warning) but the app does not do anything. and there is also a ' PkgInfo ' file in the Contents of the Build. everything else is where it should be. i feel that i just havent changed the write things inside the files of the src. but there is very little documentation around for mac compiling . or that something i took out needs to be there. or both. there are so many files that seem to need be needed. any help would be great. I want to get better at this. and i so do love angband. tanks for your time. Jacob rookcastleman@gmail.com |
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#2 |
Rookie
Join Date: Sep 2007
Location: Abq - New Mexico
Age: 47
Posts: 5
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Ok so i sorta got it to work.
I had to compile it in terminal... but all my xcode changed were applied. and... it's smaller than the pre-compiled one i downloaded. 2.8 meg's vs. the 3.4 meg's. i would still like to gather any knowlage other mac users have gained with compiling and editing the code. so i can add it to the help files i'm making for osx users. and being a apple-phile i still want to get it to work with xcode. i'm thinking the frameworks may be the problem. and that i did not have the right one-ones added to the project. i want to also try and make a cocoa version so as to have the tray style to the window to put say my equip list and inventory lists in. gonna take a brake for a bit. my mouse hand hurts. iemortal |
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#3 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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I don't have time to make a full reply right now, but would like to say that:
I've been using xCode to edit 'band sources for a couple years now. I've never figured out how to get xCode to compile though; I always just go 'make -f makefile.osx' or something similar in the terminal. If you do get it compiling in xcode, let me know how. |
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#4 |
Apprentice
Join Date: Jul 2007
Location: Lawrence, Kansas
Posts: 79
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I have a little experience with xCode, but we never worked with makefiles or multiple file programs, so I haven't tried to do any compiling myself.
Is your build for intel macs? Do you think you could post it if it is? Last edited by rdermyer; September 27, 2007 at 20:16. |
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#5 |
Rookie
Join Date: Sep 2007
Location: Abq - New Mexico
Age: 47
Posts: 5
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Wow the more i learn of the "guts" of angband
the more i feel i have a new crack-like addiction... as for my project. i'm on a Powerbook G4 the old Titanium. i may* be able to build for intel if i can figure out this xcode. it has the functions in the project styles but comipling dosent work as of now. i'm compiling with terminal. I'm Building a Vanilla 3.0.9 based ' Final Fantasy ' Theme Variant. or thats the idea anyway. i have added to my version two new ranged weapons.... ADD- ' Instruments ' and ' Notes ' ~ ' Instruments ' go in the SHOOTING slot. ~ ' Insturments ' will use 'Notes' as ' Ammo ' ~ there are 3 types ' Instruments ' (x2), ' Wind Instruments ' (x3), and ' String Instruments ' (x4) ############################################## examples: N:xxx:& Onion Recorder~ G:}:u I:xx:xx:xx W:1:0:5:5 A:0/0 F:SHOW_MODS D: The Onion Recorder is the Insturment Bards start with. D: It's a simple Insturment, But capable of playing most Notes. N:xxx:& Onion Notes G:{:U I:xx:xx:xx W:1:0:4:20 M:100:6d7 A:0/0 P:0:1d2:0:0:0 F:SHOW_MODS D: Onion Notes are The most Basic of Sheet Music. ############################################## ADD-' Tomes ' and ' Pages ' ~ ' Tomes ' will go in the SHOOTING Slot ~ ' Tomes ' will use 'Pages' as ' Ammo ' ~ there are 3 types ' Dictionaries ' (x2), ' Manuals ' (x3), and ' Tomes ' (x4) ############################################## examples: N:xxx:& Onion Dictionary~ G:$:u I:xx:xx:xx W:0:0:50:1000 A:0/0 P:0:1d6:0:0:0 F:SHOW_MODS | EASY_KNOW D: Words are mightier that swords, or so they say... D: And with a Tome this is very true. N:xxx:& Onion Pages G:{:U I:xx:xx:xx W:1:0:4:20 M:100:6d7 A:0/0 P:0:1d2:0:0:0 F:SHOW_MODS D: Onion Pages contain arcane words of power. ############################################## I think i have now coded them correctly. I've been working on INVEN_LITE to add some more Lamps of the mundane type as well as Materia Orbs that will be lites but as of yet i cant get any off them to ' Lite '. other things i'd doing are ADD- New Classes ~ RED MAGE ~ MONK ~ NINJA ~ SAMURAI ~ BARD ~ LANCER ~ GREEN MAGE/GEOMANCER *NEW MAGIC* ~ TIME MAGE *NEW MAGIC* ~ SUMMONER ~ ENGINEER ~ ASSASSIN ~ DANCER Also like the idea of a CHEMIST. that can mix potions and put them in those empty bottles! ADD- New Races ~ MOGGLE ~ TARU-TARU ~ MITHRA ~ GALKA ~ VIERA ~ BANGA ~ SEEQ ~ YAGUDO ~ ANTICA ~ GIGAS ~ GOBLIN ~ QUADAV ~ SAHAGIN ~ TONBERRIES ALT- Raiseing the starting equipment from 4 items to 8 ADD- ' Onion ' type starting gear. ADD- Various extra items to existing Types, i.e. more staves and sticks. ADD- New Food ~like in FF XI that effects the user in some way for a time. ADD-Shuriken ~Throwing Weapon ADD-Shuriken ~Weapon - Throwing ADD-Metsubushi- [ Bombs ] ~Weapon - Throwing ADD-Ninjaken ~ Weapon - Ninja Sword ADD-Kodachi- ~Weapon - Short Sword ADD-Wakizashi ~Weapon <but goes in the GUARD slot> ~Would have special bonuses, but not be used as a weapon. ADD-Knuckles ~Weapon - hand to hand ADD-Claws ~Weapon - hand to hand ADD-Katars ~Weapon - hand to hand ADD-Cestus ~Weapon - hand to hand ADD-Bags ~Weapon - an alternate weapon for mages and girls. ![]() ADD-Armlets, Bangles, ~Mainly Just Alternate Shields ADD-Mantles ~Mainly Just Alternate Cloaks ############################################## Big changes ############################################## ############################################## Alter the listing of ' Equipment ' for Logical/flexable use. ############################################## #define INVEN_WIELD 24 [a] 1 #define INVEN_GUARD 25 [b] 2 <was INVEN_SHEILD> #define INVEN_SHOOT 26 [c] 3 #define INVEN_AMMO 27 [d] 4 #define INVEN_THROW 28 [e] 5 #define INVEN_HEAD 29 [f] 6 #define INVEN_NECK 30 [g] 7 #define INVEN_OUTER 31 [h] 8 #define INVEN_BODY 32 [i] 8 <upper body armor> #define INVEN_LEGS 33 [j] 9 <lower body armor> #define INVEN_RIGHT 34 [k] 10 <right ring> #define INVEN_LEFT 35 [l] 11 <left ring> #define INVEN_HANDS 36 [m] 12 #define INVEN_FEET 37 [n] 13 #define INVEN_ACCS1 38 [o] 14 #define INVEN_ACCS2 39 [p] 15 #define INVEN_LITE 40 [q] 16 ALT/NEW- INVEN_BODY and INVEN_LEGS ~Spliting existing AC bonuses for INVEN_BODY roughly in half. ~Adding INVEN_LEGS to bring AC total back up. ALT/NEW- INVEN_ASSC ~This is to allow a place in the Equip for various other items. ~Some of the Items are.... -Belts -Girdles -Earings -Perfumes -Glasses -Corsages -Bracelets -Watches ############################################## ADD NEW STORES ############################################## ~ Curiousity shop sells things of a magic nature but as the Black Market not a normal store. ~ Boutique sells not metal armors ~ Inn sells food and some basics. ~ Music Shop sells Musical 'Insurments' and 'NOTES' ~ Book Store Sells Spell Books, 'TOMES' and 'PAGES'. ~ Library Can store books as the 'HOME' stores items. ~ Pawn Shop Can sell items that you can then latter buy back. well thats the starting list anyway of TODO's. |
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#6 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,561
Donated: $60
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One word of caution - it's not unknown (see the game currently known as ToME) for variants to be pursued for breach of copyright (or whatever - some licencing thing, anyway). It might be best to consider your variant name with that in mind. Also, you may be interested in the development mailing list
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Rookie
Join Date: Sep 2007
Location: Abq - New Mexico
Age: 47
Posts: 5
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Thanks for the word of warning.
I'm building it really just for myself. and as a learning exp. at first i didnt think i could do all that much to the game. but i'm finding i'm smarter than i thought. lol. i'm calling the project file Myband right now. lol. for lack of a better name or concept when i started messing with the insides. maybe 'omegaband' would be better. i'd *hope* the 'powers that be' would spare little ol me. with this game being one you can't make for money. but then it is 'the man' *giggle* maybe i should write to square and ask about it. better to ask them first b-4 they come to me. Thanks for the encouragement. it's as i said more for the fun of codeing. god i did say that. i am a nerd. as if my unholy love of star trek and AD&D didnt already make me one. ![]() |
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#8 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,561
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Rookie
Join Date: Apr 2011
Posts: 18
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If I wanted to work in Xcode, how would I load the current angband files into it and work through that interface?
jtw |
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