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#851 |
Apprentice
Join Date: Dec 2019
Location: Mexico, undisclosed location
Posts: 79
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In 4.2.0 the tile used for 'tamer' is using the same tile as Metalic Red Centipede. The 91/A4 tile is a red centipede, so tamer is the one that's wrong. I can't figure out what tile tamer is supposed to be (there are so many interesting humanoid tiles). Excerpt from graf-shb.prf:
monster:Metallic red centipede:0x91:0xA4 monster:Yellow worm mass:0x91:0x92 monster:Clear worm mass:0x91:0x93 monster:Radiation eye:0x90:0x87 monster:Cave lizard:0x93:0x8E monster:Scout:0x84:0x84 monster:tamer:0x91:0xA4 monster:Gallant:0x84:0x85 Edit: in my copy, I substituted the Druid tile 0x84:0x92 since Tamer is a Druid title. Last edited by eastwind; December 26, 2019 at 05:23. |
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#852 | |
Veteran
Join Date: Oct 2019
Posts: 1,004
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# Black Market feat:Black Market:*:0x99:0x8a # Home feat:Home:*:0x99:0x89 |
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#853 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 54
Posts: 429
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awesome graphics
Hello Shockbolt,
i am used to ASC-II graphics and toyed around with your latest tileset a bit. Just AWESOME, your fantasy art graphics and tiles are top professional level, and just the best i ever encountered. Some things i recognized playing the first steps with graphics as further improvement ideas to you and the maintainers / developers: (A) The magic missile bolt graphics fly "backwards" if i fire it to the right side. There are 'only' 4 bolts of every type instead of the required 8 (one per every direction). I guess computing them during game time isn't a good idea. Maybe those could be added to the tileset in the future. (B) If i play with graphics on and press Shift+M for the overview map, the ASC map is displayed. But in graphics mode there is in the option menu a graphic map available which is superior to the asc overview in my eyes. So 'M' command could check if graphics is turned on, and then display the proper map instead of ASC map. (C) Scaling your high resolution graphics is only possible in multiplicator steps, for example '4x2' or '8x4'. It would be cool if there would be a percentage scale factor X and Y wise abailable, which would allow scaling in smaller steps than now. (D) Enabling 'Nice graphics' option results in about 15 rows displayed on my computer screen (1920*1280 resolution). That is even less in Y direction than what is 'required' to have all breath / spell monsters 'on screen', even if you have already activated 'half spell / breath range' which would require 10+1+10 rows = 21. That's why i wondered about a finer scale under (C). (D) To have maximum Y size of a screen available for the graphics i suggest to have the main window only contain the graphics (that would also allow to use for example the rectangle 16x16 font for graphics, which is not so well suited for displaying text [character & status]. The Character compact status is already available for a terminal window. The status line could be included into the message terminal window. That would allow to place them to the left of the main play window. But again, an exceptional excellent piece of artwork from you Shockbolt !
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Blondes are more fun! |
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#854 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,857
Donated: $40
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BTW: Those issues aren't on the gfx icon s. They are am issue with the gfx engine itself.
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#855 |
Apprentice
Join Date: Jul 2020
Posts: 50
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These tiles are great items. But they won't scale well with my gameplay.
Many tiles are too dark. Norwegians are dark too. Tiles won't scale well. Let me explain this in detail. I like to see the whole gamemap (without pushing any keys). So I scale the thing to my needs (I want to see what's happening around me). To do this, I have to scale tiles much smaller. And then Shockbolt become useless. Therefore I must use Gervais tiles. DUH! ![]() I don't necessarily like Gervais but those old tiles look like Bubble Bobble. |
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#856 | |||
Knight
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http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
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#857 |
Knight
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Made a few new "random" tiles this morning, added to the tile sheet found in the first post in this thread. Will be adding more soon, perhaps someone of you will find use for some of them.
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__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
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Tags |
angband, graphic, graphics, tileset |
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