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#1 |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Z+Angband version 0.2.2 beta released; looking forward
Hey folks.
Z+Angband 0.2.2 is now available, at http://tinyurl.com/5pq2bd The new program is savefile-compatible with the old one. Again, there's a .tar.gz source package and a .zip Windows executable, and I'd love it if anyone could compile on other systems, but this is all I've got. Changes are detailed in the download file and on the website. Briefly, there are a number of bug fixes: many minor bugs were fixed and a few major ones, including a nasty savefile-corrupting bug, the running-with-a-torch bug, and the bug that caused quest stairs to not show up immediately. There are some game-balance adjustments; most notably, the Conjuration school's common spells have changed somewhat, and Sorcery's ID spell is pushed a little further back. There are also some new features, some by request: - Game options to supplement the object kind squelch system - Object source memory (e.g. "It was dropped by a Kobold at 2350'") - Full object descriptions and quest info in char dumps - {=gn} inscription tool; see help files for detail. Please let me know any issues you have with the new release, but do check the changes file so you know what I intended to fix. Hope you all like it! As always, thanks very much to all those who have been playing, and thanks for the bug reports and other feedback, it's been very helpful. --- I have three big things on the horizon for future versions. First, I want to implement quivers, but unlike other variants, I want to have actual quiver objects you must carry around, and that may themselves be vulnerable to fire, theft, or acid. I'm mixed on the idea of including other types of containers (e.g. scroll cases, wand cases, etc.) but there's a load of interesting ideas in there. Second, do people like the High Mage class? Because I feel like it's underpowered. Is there a way to rescue it so it would be a viable option? For those not familiar, High Mages get only 1 realm instead of 2, but have improved mana costs and learning curve. Third, and this one is the biggie, Z+Angband (and Z, and other variants) include a LOT of races but they don't really seem balanced to me. No one ever seems to play humans, some races seem superior in all ways to others, et cetera. So I want to take a hard look at racial balance issues, and perhaps introduce some new races. So any feedback on these design points would be appreciated.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd Last edited by Mangojuice; September 24, 2008 at 04:16. |
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#2 |
Rookie
Join Date: Sep 2008
Posts: 11
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Hello,
ZangbandTk was my first roguelike, the one that made me play endlessly in my young days ![]() There is a typo on your googlepage website, changelist link is wrong. Is there any chance that some compilation guru creates a GNU/Linux binary? My Ubuntu box would be very pleased! |
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#3 |
Knight
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Sweet
![]() Now, why is it that when I say "no" to creating a chardump, it makes me do it repeatedly and won't let me quit the game??? ![]()
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#4 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
![]() Ok, that's now been fixed and the download packages replaced.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#5 | |
Apprentice
Join Date: May 2007
Location: Reda, Poland
Posts: 71
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Quote:
Do you know a branding patch to Z 2.7.2? http://ww2.cs.fsu.edu/~steele/zangba.../Branding.html It contains a high priest class which is very interesting for me. |
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#6 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
Your link is broken, I would love to see what those high priests are all about. T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#7 | |
Hellband maintainer
Join Date: Jul 2007
Location: New York, the Big Apple
Age: 46
Posts: 367
Donated: $120
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Quote:
http://web.archive.org/web/200706282...72Options.html "Teddy Bears" ![]() T.
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* Are you ready for something else ? Hellband 0.8.8 is out! * |
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#8 | |
Apprentice
Join Date: Jun 2007
Posts: 78
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Quote:
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#9 |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Here's the current differences between High Mages and Mages in Z+0.2.2:
1. Only one magic realm. 2. They start with a wand of Magic Missiles. 3. They have a higher chance of getting bolt spells to "beam", by 10%. 4. A few select spells are higher in power: Holy Orb, Manaburst, and Orb of Entropy. 5. Faster spell progression. (Approx. 25%) 6. Lower mana costs. (Approx. 25-50%) 7. Smaller failure penalty for not having enough mana (2%/pt vs. 5%) 8. 25% extra mana. 9. Compared to mages, +1 INT but -1 DEX 10. 15 x_thn and 10 x_thb compared to 25 x_thn and 14 x_thb for Mages. (That is, High Mages are about 20% worse in combat than Mages are.) So the main attractions of a high mage are spell progression and mana cost. But this has never seemed that good to me, since Mages already get a good enough spell progression that they more need to manage to find their next book than concentrate on gaining levels. And as for mana cost, it's good but all you have to do to get your mana back is escape and rest. So this means you'll have to do that less often, or in fewer circumstances. But I can hardly imaging playing a Chaos High Mage (where the mana cost benefit would be most useful) and thinking that the mana bonus was worth losing the ENTIRE school of Sorcery I could have had by being a Mage. More powerful spells, for instance, may be another benefit, but the game is so different without that second magic school that I think High Mages need to have something fundamentally different going for them to be appealing.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#10 |
Swordsman
Join Date: May 2007
Posts: 289
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How about studying the specialties of Oangband, and give High Mages the effects from one or two of your choice?
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z+angband |
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