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Search: Posts Made By: tom
Forum: Variants April 10, 2023, 18:44
Replies: 30
Views: 6,826
Posted By tom
Do the unaware monsters walk around a fixed...

Do the unaware monsters walk around a fixed circuit, or roam around in some other way?

I'd like to add something like this. It might be interesting as a vanilla angband feature, too.
Forum: Variants April 7, 2023, 12:28
Replies: 30
Views: 6,826
Posted By tom
So a quick update. I'm working on a redesign of...

So a quick update. I'm working on a redesign of stealth. The issue I've found in playtesting TA (and V) is that stealth is a license to grind through monsters one by one, in a tactically...
Forum: Variants March 4, 2023, 22:33
Replies: 30
Views: 6,826
Posted By tom
Here's Tactical Angband 0.7 ...

Here's Tactical Angband 0.7

https://github.com/tomm/tactical-angband/releases/tag/0.7

Changes in this version:
* Fixed a bug where monsters capable of knocking out the player (mystics and...
Forum: Variants February 28, 2023, 01:49
Replies: 30
Views: 6,826
Posted By tom
Yeah I have considered some terrain changes....

Yeah I have considered some terrain changes. Sil-style chasms (giving feather falling some utility ;) ), and other terrains that give particular sorts of cover.

Some weapon type flavouring is...
Forum: Variants February 19, 2023, 17:02
Replies: 30
Views: 6,826
Posted By tom
Yeah I've enjoyed the nasty blindness & confusion...

Yeah I've enjoyed the nasty blindness & confusion during playtesting. I hadn't considered the blind & confused loop. So far other things are still killing me a lot more than incurable status effects....
Forum: Variants February 19, 2023, 15:12
Replies: 30
Views: 6,826
Posted By tom
Profuse apologies for the unfair death,...

Profuse apologies for the unfair death, Kodiologist. It was entirely my fault. Trappers can be nasty, but the way I reduced monster blows to 1 per round caused knock-out monsters to be ultra-deadly....
Forum: Variants February 5, 2023, 20:07
Replies: 30
Views: 6,826
Posted By tom
Tactical Angband 0.6

Tactical Angband 0.6

https://github.com/tomm/tactical-angband/releases/tag/0.6

The main thing this release is an extensive item rarity rebalance, this time using the wizard stats generator, to...
Forum: Variants January 22, 2023, 00:46
Replies: 30
Views: 6,826
Posted By tom
Hm, I thought this was a known bug of 4.2.4, but...

Hm, I thought this was a known bug of 4.2.4, but you say it works on 4.2.4. Next tactical angband release I may pull in vanilla master branch, and this might be fixed (?).

[edit]I can confirm this...
Forum: Variants January 8, 2023, 12:42
Replies: 30
Views: 6,826
Posted By tom
I'm glad people have been enjoying the game. I...

I'm glad people have been enjoying the game. I didn't know tactical angband was on angband.live, that's cool. I've fixed the wand examining crash, tweaked wand rarities since I agree the new escaping...
Forum: Variants December 4, 2022, 14:47
Replies: 30
Views: 6,826
Posted By tom
Tactical Angband 0.4

Tactical Angband 0.4

https://github.com/tomm/tactical-angband/releases/tag/0.4_V4.2.4

Changes:
* Fixed a bug in 0.3.x that made monsters super-vigilant (you may have noticed this if you got...
Forum: Variants November 27, 2022, 02:22
Replies: 30
Views: 6,826
Posted By tom
Here is a new release with fixed MacOS build (and...

Here is a new release with fixed MacOS build (and no significant gameplay changes):
https://github.com/tomm/tactical-angband/releases/tag/0.3.2-4.2.4

Nick, yeah I do plan to track the Vanilla...
Forum: Variants November 26, 2022, 01:50
Replies: 30
Views: 6,826
Posted By tom
[Announce] New variant: Tactical Angband

Hi folks,

You may remember me from rec.games.roguelike.angband class of 1999.

I have returned to curse the world with a new Angband variant. It is called Tactical Angband. It aims to increase...
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