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I'm getting crashes on level-gen semi-regularly and trying to figure out what's up with them by messing around offline.
Figured out at least one reason for the "object property not recognized" error, get_property() has no code for handling the ignore flags (like "ignore electricity") but there's an ignore electricity call in choose_type(). Edit: Rings of the Elements cause crashes on gen because of the off-weapon brands, this line for processing them accesses unallocated memory. (Also, the element-ring activations RING_ELEC and RING_COLD need to have their descriptions swapped around.) It seems like this is the main reason for the crashes, I replaced that line with "append_brand(&obj->brands, pick);" and I'm now getting far fewer crashes. I do think there's still at least one other crash that's much rarer, it gives error messages for a failed assertion in rand_div() on z-rand.c line 169 (where it asserts that m <= 0x10000000) but it's so rare I'm having trouble reproducing it. Will go after it in the morning if you don't find it first. |
Report Batch #10
Two-handing: Certain weapons have the the " two-handed wielding needed" rune. Firstly, there's minor formatting typos there, secondly, there doesn't seem to be anything different in wielding them--in FA IIRC you had to put your shield on your back when you wielded a weapon with both hands, which did something to the bonuses you'd be getting from the shield, but here, it doesn't seem like there's a difference between a weapon that's two-handed and one that is not.
Hallucination: The game correctly informs you what you're attacking, and walk over, when you are hallucinating. |
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Issues page updated, 64 currently, will try to get at least a few knocked off this weekend. |
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OK, fixed the outstanding crash bugs (I think), but now there are 67 open issues so clearly I can't count.
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Nargothrond DL55
Game freezes on me when I attempt to enter Nargothrond DL55, presumably because of something related to Glaurung.
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Stair Detection
Not sure if it's intentional and/or limited to the Detect Stairs spell in the mage realm, but Detect Stairs doesn't seem to detect wilderness exits (but it will detect dungeon stairs just fine).
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