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EugeneLesnov August 21, 2021 17:18

Another idea..What if we make towns as in the tome, for example.
As far as I understand, towns are randomly generated... we can generate them static with patterns. Just to feel them more..alive and real, I suppose.

Nick August 21, 2021 23:23

Quote:

Originally Posted by EugeneLesnov (Post 154871)
Another idea..What if we make towns as in the tome, for example.
As far as I understand, towns are randomly generated... we can generate them static with patterns. Just to feel them more..alive and real, I suppose.

I do plan to have towns more customised, and some of them (like Belegost) need to be underground. But I want some degree of randomness from game to game still. So my current vague plan is to have some sort of template to build the different towns from which gets filled in differently each time.


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