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Admittedly, I do tend to restart to get a favorable town layout (i.e., home relatively close to the stairs) except in comps, if I were really worried about keystrokes, I'd just play ironman! :D |
Bug in the code -all uniques resurrected
Hi all,
Just playing the latest build, I had killed a whole bunch of uniques and exited the game for a while. Restarted the game, opened my character, and found myaself fighting someone I already killed (one of the stone trolls), Did ` so I could see a list of all the uniques my character knew of and all uniques are alive. |
Interestingly my player history shows all the unique kills.
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You're right. I downloaded it on the 14th but somehow didn't get the latest and greatest
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New builds up on the nightlies page and angband.live with the following changes:
Please let me know how all these things go. |
Just got an odd error on Angband.live while trying to load my current game for Angband nightly build:
At the top of the splash screen: "Error reading known item Savefile corrupted -- Couldn't load block stores" and at the bottom of the splash screen: A list of 4 lines of items dropped (stuff @ dropped in his home last time I played), followed by this line: "No object: 25:255 (scroll)" |
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Angband 4.1.3
Birth options:
Lose Artifacts when leaving level = yes Show level feelings = yes Program behavior: Seeing in the character history that i missed out more than a dozens of artifacts just being CL20, DL around 20. Watched the shown level feelings and noticed that i miss artifacts because they are not shown right away. I consider that a bug. I define the expected program behavior as: If birth option lose artifacts = yes, then the level feeling has to be shown at once entering the level, IF there is an artifact generated on level creation |
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