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Though I feel Satisfy Hunger should take you to more than 49%. After all the description says "Magically renders you well-fed (but not satiated)." How about it takes you to 66%? |
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Crashing on Level Change
I started playing a necromancer with persistent levels and randarts twice now and have had the character crash when trying to go down or up levels, leaving me back at the beginning of that level. This is the latest nightly build windows version, and Angband.Live Sometimes taking a different stairs work, sometimes I'm stuck on a level or a deep descent works. At first I thought it was only unbuilt levels but it also crashed before trying to go back to town.
I don't remember which thread, but I think someone else posted this same issue a few weeks ago. |
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I do find now that slime molds have surpassed scrolls of Satisfy Hunger as the best weight-efficient food source. :) |
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Re: running bug. Just tested on Word-of-Recall. Yes, it appears that @ always takes an extra step when teleporting out of the dungeon while running. I guess this would be the same issue as with traps. Re: rogue theft. I'll try to come up with something constructive. How sacred is the cow that says that the loot carried by uniques is determined by the dungeon level, rather than by their native depth? (In the context of theft, it's currently worth keeping Wormtongue alive and steal from him every time.) |
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Is a non-property artifact going to be a thing when playing randarts? This is a second one I've seen in just under two weeks. I can live with this, alright, it just seems a bit silly. :D |
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Managed to take a screenshot, hilarious red text.
"A gruesome software bug LEAPS out at you! Panic save..." Quote:
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I would like to see a pre-game option to start stores close together, so that I don't have to waste useless time scurrying around the screen.
I would still like to see Non-Flammable Basic Spellbooks added as new items that could be found in the dungeon. I would like the ability to order my own inventory. I REALLY WANT the default order of arrows to have SEEKER arrows come AFTER MITHRIL arrows, rather than the reverse, which makes no sense to the usual order of weakest on top. Really would like more powerful & useful mushrooms to be found deep in the dungeon. Too many wolf-type creatures appear in the game. Later in the game, they are just a constant minor irritation, as they can't kill you but they are just always there, forcing you to go around killing them so they don't clutter your path or stop you from resting, etc. Why do the stores contain huge multiples of items no one is ever going to buy a multiple of at all? |
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