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Also detect stairs is currently intended not to detect wilderness exits, we'll see how that goes. Several other fixes by the awesome backwardsEric pushed to Github and angband.live:
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More fixes made and pushed:
That's probably it for this weekend. |
I think I know now what's causing the Maim Foe issues. For some reason Maim Foe is designed to be used with targets rather than directions, even though it only works against adjacent monsters. Since it is much more intuitive to use directions I do that a lot, and it results in the weird partial success of issue #71. The fix should be to support directions :) And maybe review whether getting stunned should automatically wake up monsters.
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EDIT:Ignore that, I'm an idiot. |
Ego Maluses
The fix that supposedly enabled mixed blessing egos to receive their maluses appears to have not taken--at least, I looked at a weapon of Angband and a hat of Trollkind and I still see no maluses, aside from curses on the Angband weapon that are nominally removable.
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Lanterns of shadows do have -4 light now, though.
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Glaurung
Glaurung doesn't seem to have any luck calling for aid when he summons; he cast the spell without crashes, but nobody came when both rodent and I fought him.
Honestly, when FirstAge is less of a beta you might want to ruminate more on what you want him to be; he seemed kind of lackluster as a fight, without his summons especially so. |
The description for RESTORE_MANA implies it is not a full mana restore, but it is.
The Phantom of Eilinel is misspelled; also, there's a typo in the description for Bows of the Ossiriand ("It's wielder"). RFE: would be very nice to have Exo's patch for producing CharOutput.txt. It's mostly for angband.live, but I think the Frog patch has helped me a couple times offline too. There's at least one massively exploitable bug with Leap into Battle. The code for moving the player towards the target only checks if the squares in between are passable, not whether there are monsters in them. If there is a monster in one of the in-between squares, the player will try to move through that square anyway and therefore attacks the monster in it (for a full round of attacks, not the limited blows Leap into Battle normally gives, since it's a normal move)... and if the monster doesn't die, the MOVE_ATTACK moving algorithm will select the same move again next time and give the player another full round of attacks, continuing until the monster does die or Leap into Battle runs out of moves. You can get 20 attacks against a single monster in one turn this way. |
Report Batch #11
Monster memory: does not mention is a given monster is a flier. Useful to know for traps, and may not be immediately obvious, seeing as how I didn't know the pre-Angband dragons were flightless.
Fear: Certain enemies should not ever get scared, whether from magic or from low health. Golems, for instance--I've seen them start running at low health. |
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