Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Variants (http://angband.oook.cz/forum/forumdisplay.php?f=4)
-   -   FAangband 2.0beta (http://angband.oook.cz/forum/showthread.php?t=10172)

Cuboideb June 22, 2021 03:34

The key for beorning shapeshift is wrong in the S command. Small bug

Nick June 22, 2021 13:38

Quote:

Originally Posted by Cuboideb (Post 153916)
The key for beorning shapeshift is wrong in the S command. Small bug

Thanks, fixed in development.

Also, the latest version has copied the new V feature of re-generating randarts if the file is missing, so you shouldn't have to attach that as well as a savefile in future.

MITZE June 22, 2021 18:52

Quote:

Originally Posted by Nick (Post 153898)
Fantastic, it seems your device skill is actually so high you have broken the game. Fix in the works.

Not actually entirely fixed; I put on some more device stuff and it turned into a solid green block again at skill 175; yet even more stuff and it goes back to being a white number at skill 194.

Cuboideb June 23, 2021 02:10

The game crashed twice in two days, after khazad.dum. When using down stairs (west) in a plain level. In the second crash I killed a player ghost before that. It was rabii

MITZE June 23, 2021 22:47

Sorry to tell you this, but Magic Mastery *still* isn't quite fixed; I spent some time in wizard mode rolling up excellent objects that can generate Magic Mastery as a property, and it turns out that with an ideal kit and character it's still theoretically possible (but probably not practically possible unless you spend enough time grinding that you'll probably have died from carelessness or boredom) for you to break the Magic Device skill display on the character sheet. As it is now, it's still happening somewhere from 219 to 224, inclusive.

MITZE June 24, 2021 23:34

Special Levels
 
So it's occurred to me that I didn't see any special levels at all during my mage run, and Zabutor hasn't seen any recently either; I don't think Rolanako or Saquatch have said anything about them as well.

This is just a hunch, but maybe the problems with the level transition crashes and hang-ups are because the game's trying to generate a special level and can't because there's a problem somewhere?

EDIT: Nevermind, finally found one again; the edain encampment, East Beleriand 18.

Cuboideb June 30, 2021 18:45

How the map view works?

If I go down to Valley Level 40 and continue in that direction I can't go up, and things get a bit weird.

https://i.ibb.co/CWm9p59/wilderness-map.png

Ingwe Ingweron June 30, 2021 20:41

Quote:

Originally Posted by Cuboideb (Post 154112)
How the map view works?

If I go down to Valley Level 40 and continue in that direction I can't go up, and things get a bit weird.

https://i.ibb.co/CWm9p59/wilderness-map.png

Once in the valley, the only way to go is down.

Pete Mack June 30, 2021 21:22

Then there's an error in the map. The connector should be
Code:

  |
  V

(And terminal symbols ><^ for different map directions.)

Sacksquatch June 30, 2021 23:33

Hey!

I want to pitch the idea of giving Warrior some things from Medley's new BG. I'm thinking specifically of leap and whirlwind. They could be implemented as U abilities instead of spells. I'm also thinking Warrior should get them even earlier than BG, if not level 1 because well... they're friggin warriors! :D

I've been thinking of ways to make playing Warrior more fun, and those two abilities certainly made BG fun for me.

What do you fellow kids think?


All times are GMT +1. The time now is 04:55.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.