Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Vanilla (http://angband.oook.cz/forum/forumdisplay.php?f=3)
-   -   Blackguards: 4.2.0 to 4.2.1 (http://angband.oook.cz/forum/showthread.php?t=9901)

DavidMedley April 23, 2020 14:52

Haha, yeah, same. Had a momentary inspiration for a new character class :D

Diego Gonzalez April 23, 2020 15:12

Drunken master! And as a werewolf too. We need some vampiric strike in the mix...

Diego Gonzalez April 24, 2020 01:12

Bloodlust mechanics are interesting, and surprising... I like it.

DavidMedley April 24, 2020 01:27

Quote:

Originally Posted by Diego Gonzalez (Post 144869)
Bloodlust mechanics are interesting, and surprising... I like it.

Virtually unchanged from Nick's design. Very quirky and fun! I would like to expand on it a bit, even, and maybe make those bonus blows apply to the blows spells.

Diego Gonzalez April 24, 2020 01:40

That would be really nice. Thanks!

mrfy April 24, 2020 04:14

Quote:

Originally Posted by mrfy (Post 144777)
Level 36, have 655 hit points. Rested so at full. Tunnel with weapon into wall, hit points drop to 584, indicator goes yellow, so slightly damaged. Continue tunneling, and they stay about 584-585. That's about a 11% drop from maximum.

Anyone else seeing their hitpoints fall while digging? Still wondering if this is a bug or on purpose.

Nick April 24, 2020 04:33

Quote:

Originally Posted by mrfy (Post 144876)
Anyone else seeing their hitpoints fall while digging? Still wondering if this is a bug or on purpose.

Bug, fix (by backwardsEric) should be out in the next few days.

Diego Gonzalez April 25, 2020 21:31

This code in process_command can be dangerous at high levels if the time counter is very high. I couldn't use the inventory to quaff healing potions or teleport away. I was kind of locked. I *think* is this code. I cant confirm the value of the time counter. I'll try to simulate that same situation.

Code:

        /* Actually execute the command function */
        if (game_cmds[idx].fn) {
                /* Occasional attack instead for bloodlust-affected characters */
                if (randint0(200) < player->timed[TMD_BLOODLUST]) {
                        if (player_attack_random_monster(player)) return;
                }
                game_cmds[idx].fn(cmd);
        }


DavidMedley April 26, 2020 00:15

[TMD_BLOODLUST] shouldn't be able to exceed 50

Diego Gonzalez April 26, 2020 00:46

Thanks! Perhaps bloodlust was 50, so I got a 1/4 chance to attack the unique instead of using an item. Too much bloodlust can kill you! :p


All times are GMT +1. The time now is 23:01.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.