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scud April 11, 2011 02:13

Quote:

Originally Posted by Nomad (Post 50975)
Best randart gauntlets ever?

Out of idle curiosity what is the highest possible handgear-inflicted spellcasting penalty?

Derakon April 11, 2011 02:30

All of your MP, caused by the handgear in question massing several hundred pounds. :)

(The penalty from having non-agile handgear is a fixed cut in your MP of, if I recall correctly, 25%)

Timo Pietilä April 11, 2011 04:26

Quote:

Originally Posted by Nomad (Post 50975)
Best randart gauntlets ever?

Code:

The Set of Gauntlets of Oiondurin [3, +8]
Found lying on the floor at 3700 feet (level 74).

Provides immunity to lightning.
Provides resistance to poison, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metablism.  Speeds regeneration.  Grants telepathy.


Well, it has ESP, but I would trade that to Cambeleg or Fingolfin any day.

Make it a cloak and then it probably would be close to best I have seen.

Is this copy & paste? It says "metablism" not "metabolism".

PowerDiver April 11, 2011 05:11

Quote:

Originally Posted by Derakon (Post 50980)
All of your MP, caused by the handgear in question massing several hundred pounds. :)

(The penalty from having non-agile handgear is a fixed cut in your MP of, if I recall correctly, 25%)

It can seem like more, because the weight penalty is applied after the 25% penalty. So if you have 40 mana reduced 20 by weight to 20, then the 25% drop of 10 seems like a drop of 50%. I have had mana drop to 0 from putting on gloves, playing some int-challenged race as a rogue or ranger.

Nomad April 11, 2011 09:36

Quote:

Originally Posted by Timo Pietilä (Post 50983)
Well, it has ESP, but I would trade that to Cambeleg or Fingolfin any day.

Make it a cloak and then it probably would be close to best I have seen.

Is this copy & paste? It says "metablism" not "metabolism".

Nah, I copied it out from the 'I' screen. Hence the typo. :D I haven't made a character dump of this guy yet because the last few times I've posted one to the ladder saying "Looks promising..." it has ended very badly immediately after. I'm trying to avoid tempting the RNG this time.

Timo Pietilä April 11, 2011 09:43

Quote:

Originally Posted by Nomad (Post 50991)
Nah, I copied it out from the 'I' screen. Hence the typo. :D I haven't made a character dump of this guy yet because the last few times I've posted one to the ladder saying "Looks promising..." it has ended very badly immediately after. I'm trying to avoid tempting the RNG this time.

...and now you are screwed. RNG reads these forums you know.

Ycombinator April 11, 2011 21:03

Quote:

Originally Posted by Nomad (Post 50975)
Best randart gauntlets ever?

Well, I don't know, is +4 to all stats packed with some pretty good combat bonuses better than immunity and ESP? :-)
Code:

The Set of Caestus of Berethar (+7,+10) [5,+18] (+4)
    +4 strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Provides resistance to cold, fear, light, nether.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, charisma.
    Speeds regeneration.  Prevents paralysis.  Grants the ability to
    see invisible things. 
   
    When activated, it deals 120 damage to all creatures that you can
    see.

That's from 3.1.2+ nightlies, though.

Mondkalb April 13, 2011 13:20

Code:

The Full Plate Armour of Targind (-3) [62,+14]
    Dropped by Gabriel, the Messenger at 4850 feet (level 97).
   
    Provides resistance to poison.
    Cannot be harmed by acid, electricity, fire, cold.

I wonder why the RNG bothered to make it an artifact at all.

These are more worth the effort:
Code:

The Scimitar of Angrith (4d2) (+12,+14) [+4] <+3>
    Found lying on the floor at 3550 feet (level 71).
   
    +3 strength, constitution, tunneling, attack speed.
    Slays trolls.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
   
    When activated, it maps the entire level and detects nearby
    objects, traps, doors, and stairs.
    Takes 789 to 1159 turns to recharge at your current speed.
    Your chance of success is 96.1%
   
    Combat info:
    8.0 blows/round.
    Average damage/round: 643.2 vs. trolls, and 532 vs. others

Code:

The Great Hammer 'Elkas' (8d1) (+19,+13) <+3>
    Found lying on the floor at 4350 feet (level 87).
   
    +3 intelligence, dexterity, attack speed.
    Branded with flames, frost.
    Provides immunity to acid.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    When aimed, it allows you to breathe lightning for 100 damage.
    Takes 617 to 831 turns to recharge at your current speed.
    Your chance of success is 96.9%
   
    Combat info:
    8.0 blows/round.
    Average damage/round: 696 vs. creatures not resistant to fire, 696
    vs. creatures not resistant to cold, and 544.8 vs. others.
   
    Radius 1 light.

The representations of the elven rings are very poor though, no ESP at all, no speed.
I haven't found any artifact with ESP, so I stick with a weapon of gondolin as swap.

Mondkalb April 14, 2011 18:27

Oh well, shortly after posting this I found the one ring (first time ever before killing Morgoth) and killed Morgoth first time with randarts and also with my lowest turn count so far. :)
http://angband.oook.cz/ladder-show.php?id=11291

Thraalbee April 19, 2011 20:02

)Thorin++ randart
 
What do you say about this one? Ín standart games I usually end up with Thorin but considering the randomness of randarts this recent randart find made me quite happy. No stat bonus but rPoi, rDis, pConf and +1 shots compensates well.

My only complaint is a bit of grumpiness - when activated it does Enchant Armour but the message is always "The large Metal Shield of Nardan glows in anger!"

Code:

i) The Large Metal Shield of Nardan [12,+17] <+1> (charging) {!d!x}
    Found lying on the floor at 2850 feet (level 57).
   
    +1 shooting speed.
    Provides immunity to acid.
    Provides resistance to lightning, fire, poison, disenchantment.
    Provides protection from confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 245 to 300 turns to recharge at your current speed.
    Your chance of success is 95.0%

Also I've found lot's of usable rConf items.
It's weapons I don't get this time - I'm still using a 2d5 lucern hammer of extra attacks and x4 +11,+23 long bow.

(Nightly angband-r6b79843c6b)

/Mathias


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