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Some notes after "(Oath: Silence)" entry get the "Silence" suffix, e.g. "(Indomitable: Silence) and (Keen Senses: Silence) but (Disguise) don't.
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Is Thraalbee's bug only cosmetic or one that actually affects gameplay?
Check this from Thraalbeast http://angband.oook.cz/ladder-show.php?id=24621 |
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Feedback on new features:
- New 2xhealing glove ego is great. I like to wear it in the early/midgame and have smithed it. - Appreciate the new Grace enchantments (eg. on helm). - Oath of Silence - I already took that when it only gave STR+1, I will continue to take it with STR+2 - Oath of iron - minor tests only so far due to bug. Reaaally strong early on Edain, no lategame experience yet. Will report back once the bugfix is released. |
Does Fear prevent one from singing or using staves? I haven't checked for it thoroughly, but they really should.
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I've been away from sil-q for quite awhile, but recently thought I'd look in on it again. Unfortunately for Quirk, Smithing has always been one of my favorite aspects of the game, and I am disappointed by the way Smithing has been increasingly gutted in sil-q, and 1.5 continues this trend. You can't reasonably build up a set a smithing gear - no forge gloves, no forge hammers, song of Aule is long gone. Simple buffs like Lesser Jewel of Grace, gone. Spear of the Vanyar loaded down with extra buffs to make its cost unreasonable. And so on. Plus, a lot of things I'd like to smith are gone (Bow of Nargothrond, armor of Resilience). I like the removal of Artistry, but the inability to increase the evasion bonus on a weapon (short of making an artifact) is a serious minus. Bitch, bitch, bitch.
Anyway, I'm not a fan. I'll probably stick with Sil 1.3 |
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However, just to gently push back on a couple of your assertions, Resilience is still in the game on mithril armour and Defender weapons still exist. I would also like to ask, if you don't mind, what it is that you enjoy about Smithing so I can see if it's possible to mold it closer to something you would enjoy without compromising balance. The old Smithing was from a game design perspective somewhat problematic; players would sacrifice a great deal of convenience and endure a punishing mid-game to get to an end-game where every worn item was a ludicrously high-end artifact, making it very hard to balance the game around both smiths and non-smiths. I have made some of the flashier items such as branded weapons cheaper already, and I am open to approaches that make having one really really nice item possible, but it rather depends what part of Smithing is fun for you. |
I noticed no game turns are lost when going in 'right direction' into walls while confused . In FrogComposband, "game energy" is consumed when this circumstance happens regardless if the direction is correct or not. I feel that game turns should be consumed when players go in correct direction into wall while confused. iirc, confused player going 'in wrong direction' into wall already consumed game turn.
Rfe?: Chasms should cause more player injury the more weight you carry. Controversial idea, possibly. |
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