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I am guessing modern (4.0 and later) would make for a way cleaner PosBand re-implementation than PCB. That codebase includes some of the worst old-school spaghetti code I have seen in a looong time.
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Also, another couple of questions, as i just started to play frogcomposband, having played vanilla angband for a couple of years. I wanted to knos if there's an order to get to the different dungeons in the wilderness map. Cause I just completed the first warrens dungeon and then headed directly to angband, cause it's a place i know from the wilderness, but also don't know if that is supposed to be the next dungeon or if its another "path" to take. Also, if i go to the same warrens dungeons again, do i need to kill the unique again? or he will not be there anymore?
Also it's damn fun to play as a high-mage chaos magic realm, much more initial Mana and spells than vanilla angband mage in the start game. Very different feeling. But other question i have, is that I have two books, one of them I purchased in the initial town, "Sign of Chaos" and "Chaos Mastery" but I assume there are more chaos books, i assume in other towns or dungeons, because I have a "study (5)" in my stats (I'm level cLvl12) and I cannot study any more spells from those two books, it's that right? |
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Note also that town quests are a really big part of the game, and deciding exactly when to do those is probably a more important call than deciding when to enter (or engage the boss of) any particular dungeon. Quests can be very rewarding, but they also have a nasty tendency to kill characters. Dead uniques stay dead... mostly, anyway :) You can return to Warrens as many times as you wish, but if you already killed Mughash you won't run into him again, nor will there be another bottom guardian. Each magic realm has two town books and two dungeon books (apart from Arcane, which has four town books and no dungeon books). Note that while you might not be able to study new spells right now, you do have the option of studying a previously learned spell again to gain more proficiency in it. See ?m for more details on how book magic works in FrogComposband. |
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Scrolls of Crafting
Scrolls of Crafting seem to ignore either an item's level or level restrictions on egos. For example, I was on level 561 of Heaven and found a nice set of dragon wings (which displayed a level of 127 when inspected, like everything else that drops in Heaven). I had a scroll of Crafting on me, so used it on the wings while still on level 561 of Heaven. The result was "of immolation," an ego that's supposed to have a max level of 60. I think this behavior has been around for years. Is it intended?
I hope not :) Thanks for your time in advance, and congrats on another very fun release! |
Crafting is based on the player's level rather than the object's level or the dungeon level; and since player levels can't go higher than 50, that would be within the range for Immolation. (I am not entirely sure whether the object's level, the dungeon's level and/or the object kind's native level figure into things somewhere or not; but the main input is the player's CL.)
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Doh... I feel rather ashamed I never knew this... I have always seen players Char names with a numeric number and just thought they had done it manually.
Imagine my surprise when I created a character 'Sam II' and when they died and I reused the save it automatically was 'Sam III' A rather fun feature. |
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Is it feasible to make Crafting work off the item's level? |
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