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When clicking with a mouse or using look->g, @ will only successfully travel to a square if there's an unimpeded direct path; if there are any obstacles in the way, @ travels as far as possible (as the crow flies), then halts as soon as it hits an obstacle.
Is this intentional? |
Minor bug, perhaps -- I drank an unknown potion, which turned out to be Surprise! "Your body starts to scramble..."
... only, nothing scrambled. As far as I can tell it didn't do anything, unless there's a hidden effect I haven't noticed. This is in the latest nightly. |
Another minor bug -- someone dropped some blue dragon scale mail, which I had not identified yet. The description says "provides resistance to cold" along with "you do not know the full extent ..".
After I identified it, now it says resistance to lightning as expected, and it no longer says resistance to cold. |
Sorry I didn't realize the development section was also about Vanilla. I'll post code there next time. (Are diffs against 4.1.3 ok?)
About autopickup limits: is it okay to have limits that only work in the range of one stack (i.e. 1..40), or should the code be able to deal with limits over several stacks (e.g. the player wants two stacks of !CCW so {!L80} should work) before the code can be considered user-ready? |
Wow, that "only 11 bugs left" thing really went to hell in a hurry. Thanks for all the reports, have confirmed at least two, will follow up.
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Sauron's shapes declare they give 0 exp. Also, unlike other uniques, Nan the Giant can carry scrolls and not just equipment (flag missing?). |
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(Also, please let me know if I did anything wrong in the process; I'm new to contributing to projects.) |
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