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Did you get any instances of the game hanging? |
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(Incidentally, I had been wondering if Rolanako's lockup had just been him coincidentally running into connection issues at the same time--no way to tell now, though.) |
OK, I've found a memory error in wilderness and updated - see if that makes a difference.
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Crashes I will get to another time. |
Bug Spotted?
Perhaps a stupid question (because I really don't know newFA code), but should line 719 in mon-make.c be false rather than true?
As far as I understand it, the entire function it's in is returning true or false based on whether it's successfully created a player ghost, but that particular line is part of a check to determine whether the monster is supposed to be a player ghost at all? |
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After the crash happens, reloading the game will put you on the level you were trying to transition to, and as far as I've noticed there's always a player ghost on said level. |
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