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So had my 1st death to bloated, & while there was a good chance I was dead anyway it still just felt like a bad way to die. I don't see what this adds if the solution is to press R x if full. My own opinion is this is just reverting to a bad mechanic that was originally removed because it was in fact bad.
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On Ingwe's idea, we could always have a meter of some sort. |
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To clarify my opinion a little, I'm not absolutely against a speed penalty, I just think -10 is well over the top. If the intention is to catch the player out & kill the @ it makes sense. If it's just there to annoy the @ enough to stop stuffing its face with rations you could probably achieve that with as little as -2 or so.
I also wouldn't mind seeing food a little less plentiful or filling, but not necessarily by much. I don't think there's many people who'd want to play angband as a food management game. |
It doesn't resemble a hunger mechanic anymore rather than not-being-gorged mechanic.
I got gorged against Morgoth in the middle of fight drinking healing potions. So this is what I have concentrate in the future? To rest off satiation level before big fights? Personally, I would remove food altogether but I think there's enough vocal opposition against that. At least show the satiation level if this is really where the food mechanic is going. |
OK, I have some ideas. Next build should include them.
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Little bug on Beorn. In monster description, his human form is supposed to move at normal speed and bear form is supposed to move quickly (+10). Still, Beorn has normal speed in both forms.
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