Thraalbee |
July 22, 2019 19:56 |
Ironman hobbit ranger feedback (short)
My ironman ranger testing is progressing nicely now. Will write a full summary once complete. For now I can say this is the most enjoyable version in a long time for a kobold/gnome/hobbit (i.e. non-high elf) ranger with ironman settings. The initial game quickly becomes difficult until you find a decent shooter. Then it gets difficult again when you start running out of ammo. It gets easier once you get the create ammo spell, but the the prereqs for this spell are nicely tuned - many attempts failed just short of the right player level or having >= 20 mana points or just finding the book before being totally out of ammo and soon dead. [twice dead wielding a powerful x3-5 (+x,+20)ish bow after running out of ammo with pitiful melee as last resort that just didn't cut it. This is good, otherwise an early find of such a bow would be too big]
Also I really like having staves as material for ammo. It's brilliant because they are plentiful enough but also heavy, and they stack. So my ironman ranger can finally go 100% archery with just one shooter which I find very satisfying. The cost of collecting staves is burden and inventory slots. It has quite some impact but that feels right since I no longer need to bring swap-shooters and multiple stacks of ammo. Also I can clear nearly any vault or huge monster pit with just arrows after level 30(ish), no need to switch to melee.
Also, the very important (for this build) ?phase door is now very easy to stock up on. Blue p's and even blue p pits are common, but more interesting than large packs of hounds so no complaints there. Teleport scrolls are more scarce but after thinking about it, I feel their commonness is also well tuned.
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