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Please, someone suggest something. |
Spell of Nicely Half-full Stomach :)
Make Belly Comfy Satisfy Stomach Alleviate digestion nuisances. (But "alleviate" would suggest you go up or down to some reasonable value, not that you get to a set middle state) Reinitialize/reinstate/rejuvenate/revitalize Stomach/Digestion I find "Rejuvenate Stomach" suggestive :p or maybe just have a spell of Fill Stomach/Magical Food (adds some constant food), then have a way to vomit at monsters when your stomach is above some value (cone attack dealing acidic damage + makes player stunned) ("Slow Digestion" isn't great either: it looks like regen will be slowed too, while it's not the case AFAIK. Low Food Wastage? Sustainable Metabolism? Just plain Save Food?) |
Good digestion.
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Restore metabolism
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Scroll of Tasty Victuals
Scroll of Sustenance Scroll of Bilbo's Larder |
Normalize Nutrition
Moderate Gluttony Frodo's Second Breakfast :) |
I've just tried to patch the game to extend the @[cmd][key] syntax so that "key" can also be a-zA-Z, and it's really great. Try it and you'll wonder how you could play without it!
Engrave default food with @EE, the most useful rod with @aa, wand with @zz, arrow with @tt etc. (roguelike keyset examples) Then other things with whatever is easy to type, and probably use an upper-case key for things you don't want to mistype and launch by mistake. If I have a potion engraved with @qe then another potion at slot e does get hidden but I don't think it's a problem. I didn't allow for the general @[key] syntax to get extended of course, since this would conflit with the @[cmd][key] syntax. (The engraving check code doesn't use an efficient algorithm so it's slowed by a factor 6.2 (each @ was checked 10 times, now it's 10+26+26)) ui-object.c Code:
/* old code in 4.1.3 Code:
/* Old code */ Code:
/* Get inscriptions */ Code:
/* Old code: we don't touch the first if but we need to swap the ifs Well above all I hope it doesn't break things. I made a beginner warrior and whatever I tought I'd try worked... |
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Also thanks for all the helpful suggestions on a new name for Satisfy Hunger. My current thinking is to go with Derakon's idea of Remove Hunger, and change it to not reset food downward. This means it will not be a cure for fullness, which seems more in keeping with the philosophy of the changes. Also makes ,Purging and !Salt Water more useful :)
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