Originally Posted by Thraalbeast
(Post 52719)
Playing nightlies from April and then upgraded to May 5. REALLY enojoying the improvements to the game! Unfortunately I failed my quest just when the kit to kill M was complete and I was getting close.
I found several great weapons but look at this little toy below!
Gotta love randarts sometimes!
/Mathias
Code:
The Mattock 'Turth' (11d8) (+25,+40) [+55] <+4>
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+4 charisma, tunneling, attack speed.
Slays animals, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with lightning, flames, frost, venom.
Provides immunity to lightning, cold.
Provides resistance to acid, fire, light, dark, sound, nether, chaos,
disenchantment.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, constitution, charisma.
Blessed by the gods. Slows your metabolism. Feather Falling. Prevents
paralysis. Grants the ability to see invisible things.
When activated, it cures blindness and gives you telepathy for 6d6+12 turns.
Takes 82 to 100 turns to recharge.
Radius 1 light.
Min Level 100, Max Level 127, Generation chance 7, Power 20223, 13.0 lbs
Based on Calris.
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