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What's the difference between AC in poscheng and AC in vanilla? You die and you die in poscheng unless you have big AC or can avoid meleeing things.
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Also malus and bonus in AC are quite a different values. -75AC would be very nasty, while +75 doesn't make much difference, because it's just fractional improvement over your other equipment. If you have 5 * 25 AC (average) then that one having +75 instead of another +25 is just 200/150 = 33% improvement. And +75 is huge bonus. OTOH in that same scenario -75 would be same as 125-75/150 = 66% drop in AC. |
Just found the Whip of Galdor off Azog, king of the Uruk-Hai, dlvl 35.
The stuff I know it has: 4 INT, tunneling, no other immediate things 1d3 dice, +5 +28(+28 to_dam is pretty high in the upper regions of standart stuff, at dlvl 35 on a whip it is hilarious) slay evil (as if it were necessary) Certainly remarkable, considering the Glaive of Painish damage bonus, and on a whip it will be beautiful all through statgain. EDIT: Of course, slay evil only adds ten damage, but it's fun. Total damage output is 180 against normal creatures on my gnome warrior. EDIT2: It was incredibly handy in killing Bolg :) |
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I prefer playing with randarts but in the current comp it's the standard set. But fortunately, ego items are finally almost as interesting as randarts. I mean, I've always wanted to find Doomcaller or Ringil but never did and now when I find Doomcaller I used it only once to kill a Wyrm just for the sake of it. Look at
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a) a Mace of Disruption (Holy Avenger) (5d8) (+14,+19) [+2] <+4> {!d!x!v @w1} Code:
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b) a Sling of Buckland (x4) (+21,+27) <+4, +2> {+2 SHOTS!} Code:
t) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1> |
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the Two-Handed Great Flail 'Elron' (3d6) (-11,+3) [+1] |
Cursed ones arent that rare. They are just bad and noone bothers with them, but "good" ones that arent really any good are very uncommon.
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Ah, I didn't realize. Because I don't preserve my randarts from game to game, I usually generate and peruse artifact.spo after death/victory. I feel like my games generate cursed artifacts with no drawback beyond negative to-hit/dam/AC less often than plain "good" (but functionally merely magical) artifacts.
Edit: Also, I've noticed that most games randart sets contain at least one (and often two or more) "artifact" boots of speed that, aside from having a purple name, differ not at all from the ego boots. |
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Thats why those boots above get created: 12 speed (awesome), 12 stealth (big bonus on top), aggravating (malus without which they would break the limit and not get created at all). The best ones I have seen had something like +8 speed and +8 to a stat. I wonder what Deathwreaker created on boot base would look like (afaik, impossible to happen with current randart algorithm). |
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